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70°

Will cloud-based gaming kill off gaming PCs? We ask Gaikai’s David Perry

"David Perry is a cloud-based gaming evangelist, as well as the man behind MDK, Earthworm Jim and Enter the Matrix. Sony are big fans too; they just bought his cloud-based gaming service, Gaikai, for a $380 million.

"Gaikai lets you stream games via your browser which are actually running on remote PCs elsewhere in the world. As long as your device can handle basic video, and your connection is good enough, you can play high-end games on extremely modest PCs, consoles, or even standalone TVs.

"But what does this mean for PC gamers? We talked to David at Develop and asked him whether the days of neon-lit monster rigs are over," writes PC Gamer.

5072d ago Replies(2)
tachy0n5072d ago

offline gaming and media will probably never die.. wonder why? not the entire world has access to the internet nor the speed required to have a pleasant experience from it. think about the situation of all the countries in the world!

ninjahunter5071d ago

I dont see that happening. unless somehow we eventually break the laws of physics latency will always be a factor in cloud gaming. then you have to compete with clearer image quality of the desktop. I mean, the image quality thing can be fixed as bandwiths improve, but getting ping consistently and reliably lower something that not everyone can have. In some aread the lowest ping you can get is 200ms, that on a cloud service might as well be playing at 20fps.

DivineAssault 5071d ago

It cant kill off all physical hardware because alot of ppl dont have internet or wont pay a service fee to play games.. Physical distribution could take a big hit though.. I want gaikai for my 3rd party games.. 1st party i want to own the discs

40°

Veteran artist behind Mass Effect, Halo, and Overwatch 2 weighs in on Nvidia DLSS 5

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."

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notebookcheck.net
50°

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.

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pcoptimizedsettings.com
blacktiger64d ago

Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work

Smellsforfree64d ago

I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.

SimpleDad63d ago

Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.

There is definitely input lag there and artifacts.

CornholioX63d ago

It's commercial how they show it. Typical any company does that.

Goodguy0163d ago (Edited 63d ago )

Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

40°

Is the AI Push in AAA Gaming Giving Indie Developers A Golden Ticket?

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"

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waytoomany.games
Obelisk9274d ago

They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.

Yi-Long74d ago

Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.

Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.

blacktiger74d ago

Everything you said but for me MS is always the problem.

isarai_lee74d ago

One more thing in a long list of things that already give indie Games an advantage

Miacosa74d ago (Edited 74d ago )

In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.