290°

Time Warner confirms bandwidth cap test

TimeWarner leaked important information where they will be testing their new bandwidth cap. This means that people with higher bandwidth usage will pay more and if they use more bandwidth then their plan covers they will have a warning and then lead to termination of the users account. This is bad news to people around Beaumont, Texas, area where new costumers will have to use this method of internet plan. As the article states some people use more bandwidth then others and in return have started a cap.
"According to Alex Dudley, an approximate five percent of Time Warner's customers consume as much as 50 percent of available bandwidth through heavy downloading. Specifically, it is believed that most of the content is HD video. The Beaumont trial is tentatively expected in the second quarter of this year."

Is this just another way for TimeWarner to make money.
Or are they actually having bandwidth problems.
And if they are this is bad news to TimeWarner customers

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dslreports.com
TheHater6671d ago

Get fiber optic, it fast, and you don't have to deal with this crap

marinelife96671d ago

I hope this falls on it's face. I don't want my cable company getting any ideas.

I wish we had fiber optic in our area.

gamesR4fun6671d ago

what a bunch of bs hype just to get you paying more...
n they want you to dl hd movies f em
why is N/A like the third world when it comes to internet infrastructure... hmm maybe the fat cat lobbyist working for the guys who own the current outdated network can tell us?

InYourMom6671d ago

I completely agree.

I hope other ISP's don't follow this trend. This does however only effect new subscribers.

GodsHand6670d ago

I have timewarner cable (roadrunner), and I live in Texas. Not near the test site.

I pay $50/month. I read in my local paper about this, and they state that there are 7.2 million customers that pay for cable.

I only pay for the roadrunner part not the tv stream. (wink wink) I think the cheapest package you get in $30 for basic cable. Factor in all those options based on 7.2 mil customers your looking at $360,000,000 roughly a month.

Just imagin the entire year.

DJ6671d ago

I feel sorry for people who have to deal with this crap. Filtering copyrighted material is one thing, but penalizing people for going over a bandwidth 'cap' when they themselves have no way to accurately measure how much bandwidth they are using is just asking for a class-action lawsuit.

Aft3rKill6671d ago

well hopefully they just "cap" this and get on with it.

Show all comments (28)
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney11d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage12d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman12d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb11d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.