80°

Cloud Computing: A Glimpse Of My Eternal Hell

Adam from Awesome Games writes: 'If there’s one thing I thought I’d never utter in my life, it was this: “I bloody hate clouds.” Not the inanimate fluffy visible masses that float across the sky, but the computing equivalent of the cloud. I can’t escape them; they’re everywhere; and they’re beginning to interfere with my favourite pastime.'

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awesomegames.co.uk
150°

Ubisoft reveals new cloud computing tech ‘built to power the game worlds of tomorrow’

Ubisoft Scaler promises to help create brand new types of games

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videogameschronicle.com
Christopher1501d ago

*rolls eyes*

This marketing speak is running thin. Cloud or no, that game world isn't going to look any different than what we can already do. You're just increasing data usage, IMHO.

***make bigger and more complex game worlds than ever before, that can be updated in real time and be populated by a giant number of players, creating new social experiences.***

Pipe dreams on creativity that won't go anywhere we haven't seen because we all know how many of those social experiences will involve phallic or patented creations that will lead straight to limiting creativity to prevent it. Let alone most creations will just be things Ubisoft will sell you and not what you create with them. And we already have games that allow hundreds of people in worlds where they can build and create within limited capacities. It's standard in most 3D survival games now.

Profchaos1500d ago

Yup I mean you can make a game today and expand the game world through a patch, update, expansion etc. You didn't need the cloud for that and haven't for the last 30 years

Palitera1500d ago

Ubisoft is a few years late to the future that never came.

John_McClane1500d ago

I would have to agree with your assessment.

staticall1501d ago

«Power of the Cloud» marketing fluff is back, huh?

I'm afraid of this, though - «The game is always running and it’s always possible to update pieces of that game». Judging by Ubisoft quality standarts, when you visit "updated area", all you'll see is «Loading new terrain, 0kb / 5gb». And it also might lead to some areas being marked as "currently in development" on release. Don't see any positive things from this tech yet. You already have MMOs and updates-on-the-fly and that didn't cause any increase in quality or broke any new grounds.

Profchaos1500d ago (Edited 1500d ago )

Ah s**t here we go again Ubisoft worst pocket milkers in the game.

Nft = fail
Milking Tom Clancy = fail
Sequel after sequel = fail.

Let's see this bomb spectacularly

Yi-Long1500d ago

I wish Ubisoft would just return to making (SP) games instead of jumping on every new bandwagon (MT’s, GAAS, cloud, NFTs, etc etc)

Imagine growing up where your dream is to create fantastic new games for a new generation, you get hired by a big organisation like Ubisoft, and then the suits in charge decide that instead of having you create those great games, they’re far more interested in how many MT’s they can make you shove into whatever you’re making, and now they want to force you to work on cloud-based stuff, which means you’ll have to make creative concessions in terms of ambition, most users won’t be able to enjoy your creation in a flawless fluid manner (stuttering, pop-in, lag, etc), and instead of you creating your world once, as great as possible, instead it is destined to be altered and changed by whichever new developer they hire for that job right after you …

Fntastic1500d ago

Or you could just get a decent PC, then you own the actual hardware.

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180°

Lag Reduced to Under 1ms: Sega’s Fog Gaming Solution

Sega’s Fog Gaming solution proposes turning arcades into data centers, reducing cloud lag to under 1ms.

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frontlinejp.net
Kados2152d ago

Can't be done. This will work fine in Japan because they still have a relatively high density of arcades around the country. Most other countries do not have many arcades left.

FinalFantasyFanatic2151d ago

God, it's been a long time since I last saw an arcade, the last one was a little one in a bowling alley, and that only had half a dozen machines to play on.

2152d ago Replies(1)
FlyingFoxy2152d ago

In Japan..

They probably have servers so close to most houses that there is such short delay anyway.

FinalFantasyFanatic2151d ago

It helps that they have really fast internet there too, fiber optics will do that, plus I'm assuming alot of their content would be local (at least compared to my country where we depend on content from the US).

Cernunnos2152d ago

Impossible unless you live close to the datacenter. Speed of light is the limit here.

50°

Decentralising Graphical Fidelity - an interview with Playkey CEO, Egor Gurjev

EG:

Having expanded their line-up, service and tech, it seemed like a good time to get to know Playkey a little better so I caught up with Egor Gurjev.

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elitegamer.com