
At approximately 10:05pm ADST on Thursday the 24th January, Australians were disconnected from xbox live. One user reported watching 100 people on his friends list all slowly disappear. Other subscribers reported their MTU failing, although they were all still connected to the internet. There are also posts in forums coming in that it was not just restricted to people playing COD4...

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
xbox live or xbox dead
This is a honest question before you jump on me.
My flatmate has been having problems with Live lately, here in the UK, is anyone else having issues? he cant join COD4 games, downloading takes an absolute age, or even getting stuck at say 75% etc etc
But why do people pay for this? All you're doing is lining Microsoft's greedy pockets with more money. Time and time again they make bank on inferior products because most people just don't know any better. Now I'll be the first to admit that the Playstation Network isn't without its flaws... but it's free. Sony doesn't try to screw their consumers.
Wow... A service that generates half a billion in annual revenue and they cannot keep it running smoothly? What's going on?!
In case anyone is wondering how I came up with the above number,
Microsoft recently said they have 11 million subscribers to Xbox Live.
Every subscription is at least $50 (in the UK it's more like $80)
$50 by 11 million is $550,000,000. That's over half a billion.
Clearly that money is not going on hardware.