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Xbox Live Crashes Down Under!

At approximately 10:05pm ADST on Thursday the 24th January, Australians were disconnected from xbox live. One user reported watching 100 people on his friends list all slowly disappear. Other subscribers reported their MTU failing, although they were all still connected to the internet. There are also posts in forums coming in that it was not just restricted to people playing COD4...

6676d ago Replies(2)
mikeslemonade6676d ago

Jump in and jump out is the new slogan.

marionz6676d ago (Edited 6676d ago )

at about 2.30am and was down about 15 mins, but damn was it running fast when it went back up, devil may cry was my fastest download ever

mighty_douche6676d ago (Edited 6676d ago )

This is a honest question before you jump on me.

My flatmate has been having problems with Live lately, here in the UK, is anyone else having issues? he cant join COD4 games, downloading takes an absolute age, or even getting stuck at say 75% etc etc

marinelife96676d ago

MS better get some more arcade games ready for free distribution.

Chug6676d ago

Yeah, hopefully something better than Undertow.

BigBoy20006676d ago

But why do people pay for this? All you're doing is lining Microsoft's greedy pockets with more money. Time and time again they make bank on inferior products because most people just don't know any better. Now I'll be the first to admit that the Playstation Network isn't without its flaws... but it's free. Sony doesn't try to screw their consumers.

eLiNeS6676d ago

The reason why we continue to pay for the XBL service is because we know what gem we have. If anyone was around for Crimson Skies, they know what I am talking about. There was no achievements back then, we had leaderboards, clans, rumble in our controllers, we had it all and loved every minute of it. That got us hooked and Live was never down. Now we have some of the best AAA games ever this gen on any console and know one is going to take that away from us!

Sure live is having a few problems of late but there growing with leaps and bounds, they will get it fixed and better then ever when they do.

Xbox Live FTW!!!

marionz6676d ago

good point, i love the games 360 offers butim not blind enough to candy coat these issues like some peopl do, we shouldnt be paying fore live simple as that, not with all the issues its still having, surely ms should know how to maintain there servers but no they just keep putting bandaids over the problem, fix the bloody service ms! and delaying silver members from downloading new demos and stuff just to spread the traffic out is nothing short of a kick in the teeth!

just fix the problem!

Scarfy6676d ago

Wow... A service that generates half a billion in annual revenue and they cannot keep it running smoothly? What's going on?!

In case anyone is wondering how I came up with the above number,

Microsoft recently said they have 11 million subscribers to Xbox Live.
Every subscription is at least $50 (in the UK it's more like $80)
$50 by 11 million is $550,000,000. That's over half a billion.

Clearly that money is not going on hardware.

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40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer15d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde13d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy13d ago

And then MK1 killed it again.

DivineHand12513d ago (Edited 13d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net