
(Editor’s note: From Super Mario Bros. to Metal Gear Solid, everyone’s got at least one videogame tune stuck in their heads. With hours spent exploring Hyrule or shooting fools in Moscow, it’s no surprise there’s a massive fanbase of the music in games. Enter Liner Notes: a new Pixelitis feature in which our writers (starting with Editor Patrick Kulikowski) discuss their favorite videogame soundtracks.)
"When Capcom unveiled the reveal trailer for the GRIN-developed Bionic Commando: Rearmed back in 2008, I went nuts. One of my favorite NES action platformers, retaining its 2D gameplay but with the added benefit of high-definition visuals!? Yes, please!
As I ogled at a revamped Nathan Spencer swinging about just like he had in 8-bit form, my ears picked up on the trance-esque version of the classic, triumphant Bionic Commando theme pumping out from my speakers. It was a very interesting new take on the original chiptune, one that I had not seen coming.
Original composer Junko Tamiya (credited as “Gondamin” in the game) had made a very melodic and militaristic-sounding soundtrack for the NES version. With Rearmed, composer Simon Viklund eschewed that militaristic, orchestral feel (leaving that for the 3D Bionic Commando), instead remixing it in an electronic style that’s reminiscent of modern breakbeat and house music.
Viklund essentially worked the game’s classic music into something both unique and familiar, and in the end, it wins out. Incredibly."

Jason Dietz: "We reveal the past year's best and worst video game publishers (based on their 2025 releases) in the 16th edition of our annual Game Publisher Rankings."
But... but... the garbage-mongers always tell us that Square Enix is in trouble! 😂

Capcom has clarified its current stance on generative AI in its videogames. The major Japanese publisher and developer behind popular series like Resident Evil, Street Fighter, and Monster Hunter has revealed that while it doesn't use gen-AI assets in their games, it is exploring ways to use generative AI to streamline the game development process.
Using Artificial Intelligence (more like Realistic Stupidity) art assets in your games is a great way to get people to boycott your product. We don't need that ugly, unsophisticated, generic, fake art in our games, good on CAPCOM for not using that garbage.
Naw you can't fool us, You work with Nvidia, that's a fact! And here you wanted to advertise but now look stupid!

Saudi Arabian investment company Electronic Gaming Development Company has acquired just over five percent of Capcom.