
Valve has explained how it's able to make decisions despite being "bossless".
Earlier this year Valve's employee handbook revealed a somewhat utopian structure at the Half-Life maker, which currently employs around 300 people. There are no bosses in the traditional sense; instead people are encouraged to interact with projects that may not suit their skills, and decision-making is based on the interest projects gather.
Half-Life and Portal writer Erik Wolpaw has detailed how his team has been using Generative AI for research and development at Valve.

Valve has responded to New York Attorney General Letitia James' lawsuit against the firm, stating it does not believe that lootboxes in its Counter-Strike 2, Dota 2, and Team Fortress 2 games unlawfully encourage minors to gamble, adding it was "disappointed" to see the action go ahead despite efforts to "educate" the NYAG about virtual items since "early 2023."
The people at Valve run their company as it should be run. Why it works so well and why they have such a great relationship with their fans is they are gamers too. They get their hands dirty. It's not a bunch of suits walking on stage at E3 and showing a bunch of games for all types just so they can cover everyone.
That sounds like an absolutely amazing company to work for, makes me happy :)