
Today I interviewed Carlos Coronado and Dani Navarro of Coma Studios about their upcoming game and current Indiegogo project Coma. Coma is an atmospheric “First-Person Puzzler” according to the devs at Coma Studios. In the game you are a coma patient, trapped in your own mind, trying to solve various weather based puzzles to make it out. In game you have to utilize different weather patterns, such as rain and fog, to solve puzzles to access new areas of your brain.

These aren’t nostalgia grabs or gimmick-laden throwbacks. They each bring something genuinely fresh to the table, mechanics that feel baked into the exploration and combat, not just tacked on.

Play as Dik, a nimble acrobat exploring the depths of Hell to rescue his brother from the Devil’s hands. With no weapons to rely on, success hinges on mastery of physics-driven movement, and quick adaptation to deadly obstacles.

GDC 2025 has revealed the finalists for the 27th annual Independent Games Festival (IGF).