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100°

Why Roger Ebert Was Wrong – Video Games Can Be Art

WC writes: Everyone ready for a self-indulgent rant? Because I bought this soapbox in from the car, and they only let you hire out these megaphones for the day. So, ready? Excellent. Testing. Testing. Is this coming across self-righteous enough up the back there? Can you hear me being all judgemental? Okay. Here goes.

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whatculture.com
TukkerIntensity5044d ago (Edited 5044d ago )

Roger Ebert is really going to lose face over these comments.

TheTimeDoctor5044d ago (Edited 5044d ago )

well said! he's like a freakin mr potato head!

jeseth5044d ago

Its "Video Games can be art" .... its "Video Games have been art since the beginning".

Video Games are one of the best mediums for both entertainment and artistic expression over the last 25 years especially. Just consider how much imagination and ceativity has gone into teh greatest gaming moments of our lives!

Roger Ebert is a turd. He doesn't even know a good movie when he sees one ... I'd trust a 10 year old on a video gaming opinion over him!

Gaming1015044d ago

Videogames entail several art forms - storytelling, sound design, music, graphics design, gameplay design, all art forms in their own right.
It is the luddites who are out of touch, who have never played videogames who demonize them, degrade them, and degrade those who play them.

guitarded775044d ago

No poop... this is based on comments from over two years ago.

RXL5044d ago (Edited 5044d ago )

hey!...watch your language...there's children present!

guitarded775044d ago (Edited 5044d ago )

@ RXL

I have to watch my language... I lost 3 bubbles for cussing. Mods take that poop seriously around here. Well, actually 2 for cussing and 1 for cussing and talking poop about a particular big gaming site. Plus the word poop is just fun to say... especially if you say it twice in a row.

RXL5043d ago

iv gotten poop for my language as well..i feel your pooping pain brother..

poop poop

SeekDev5044d ago

To each his own. If Roger doesn't think games are art, that's his loss. However, the only reason I'd want him to change his mind is because many movie watchers trust his word. I'd hate to see his views on gaming spread to anyone else. It's rather insulting to games to think they they can't compete in the same league as movies and music. Games are as much an expression of the developer as music is for the artist. Developer == Artist.

glennco5044d ago

not to each his own at all. if you are going to make comments like this you had better played some games to back it up. the guy hasnt played any games. like the author said... "if someone hadn’t seen Citizen Kane it would be okay for them to arbitrarily bin it as a dreary, pretentious, ill-lit bore – an undergraduate mess where people draw lines on their faces to indicate that they have aged."

at least research if you are going to open your mouth and behave like an authority on a subject (not you SeekDev but Ebert)

SeekDev5043d ago

That's true. He really should try the wonderful games he's bashing. He should watch Indie Game: The Movie, if he hasn't already, that might open his eyes.

SpinalRemains1385044d ago (Edited 5044d ago )

Can't trust anyone who puts more stock into their opinion on everything rather than noticing they need to eat some carrots and do a sit up.

From Glen Beck to Roger Ebert; all the fatties seem to have an opinion about everything, and in their mind's, they're never wrong. Am I right?

TheTimeDoctor5044d ago (Edited 5044d ago )

you're completely right. tough taking a guy seriously that looks like a Picasso painting.

QuodEratDemonstrandm5044d ago

Video games are really just like any other medium. They can be art, but that doesn't mean they are. Most of them are entertainment.
That's not necessarily a bad thing. There is some great entertainment in books, movies, music, and video games. Art and entertainment are just two different things.
Books: 1984, The Great Gatsby, LOTR = art. Necroscope, Harry Potter, Twilight = entertainment.
Movies: American Beauty, The Godfather, Pulp Fiction = art. Anything directed by Michael Bay = entertainment.
Music: Supergrass, Nine Inch Nails, Lacuna Coil = art. Most top 40 radio = entertainment. Tool and Lady Gaga = pretentious nonsense.
Video games: MGS, Journey, Limbo = art. CoD, GTA, Assassin's Creed = entertainment. Duke Nukem, Blackwater = crap.

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40°

TLOU Part 3 Story May Explore Congregation Of Immune People;Part 2 Initially Had Dynamic Time Of Day

The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."

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twistedvoxel.com
DivineHand1258d ago

Part 3? I thought Niel Druckmann said there will be no part 3.

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
10d ago
phongtro123_com10d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde9d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

30°

The Last of Us Part I PS5 Review: A Definitive, Pricey Remake

The Last of Us Part I PS5 review covering visuals, combat feel, accessibility, performance modes, and whether it is really worth the asking price of $69.99.

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spawningpoint.com