
The moribund PC market could use a jolt. A lull in the life-cycle of the Playstation, Xbox and Wii may do just that.

In his latest remarks about Valve's storefront, the Epic boss likens Steam commissions to "a car dealership demanding 30% of gas purchases."
A man that basically called all Linux users entitled cheaters and then said "Installing Linux is sort of the equivalent of moving to Canada when one doesn’t like US political trends" is stirring the pot again eh? Pot meet kettle.
Jamie Hore has been writing about gaming for seven years, and somehow still has not figured out how this industry works. Like, seriously. Publishers lowering their prices just because they now pay Valve five to ten percent less? Come on. That just sounds like someone who has not been paying any real attention to the same industry he supposedly covers.
And of course Sweeney had to jump in. That is kind of his whole thing. Instead of actually working on making his own company’s tools decent, he just deflects and points at competitors, hoping people get distracted long enough to forget that his so called alternative is worse in pretty much every conceivable way for the people that actually matter, the consumer.
Not to mention how unbelievably hypocritical he is when he talks about “benefits for developers.” As if his other tool, Unreal Engine, was not responsible for wiping out thousands of positions across the industry by pushing this massive consolidation of tools. Suddenly everyone is using the same pipeline, the same tech, the same shortcuts, and all that really does is make the eyes of publishers and executives shine greener at how much of their own talent they can cut, because now any cheaper third party studio can step in and do the job, quality be damned.
Interesting take, especially when you realize Epic Game Store has yet to tun a profit.
If they spent just as much effort improving the Epic Store as this guy does complain about Steam then maybe they would've set a new standard by now. Thnx for all the free games tho.
I was on EGS' side for a while with this kind of messaging but EGS has had years at this point and the client has barely improved it's usability at all. It's really a nuisance to look at my EGS library.
NVIDIA rolled out the DLSS 4.5 update at CES last week, adding 2nd Gen Transformer-based Super Resolution technology for all RTX GPUs. The performance scaling varies wildly across the older (RTX 20/RTX 30) and newer (RTX 40/RTX 50) GeForce RTX lineups. We tested NVIDIA’s next-gen upscaling solution across Cyberpunk 2077, Black Myth: Wukong, Oblivion Remastered, and KCD 2.
I've been surprised by this, the difference between 4 and 4.5 is very noticeable. It's almost completely or has removed that weird dark ghosting that you'd get in foggy games like Silent Hill 2... and Cyberpunk mixed with a high res texture pack is jaw dropping in ultra 4k.
Also if anyone doesn't know I recommend DLSS swapper, it allows you to inject the latest DLSS version into older games.
Quite amazing. But, this does probably mean devs will depend on ai even more for their supposed optimizations lol.
no offense to AMD, but this sort of stuff shows that they are always going to be playing catchup. I guess Nintendo can take advantage of some of these features.
"Better than native."
Native 4K in nearly all games nowadays is actually native resolution with forced temporal anti-aliasing.
TAA smears and blurs frames together to soften jagged edges.
Of course DLSS makes games look "better than native" because native alone without any competent AA methods makes games look horrible.
FSR 4 was a substantial improvement to AMD’s upscaling solution. It reduces ghosting, improves finer mesh retention, and particle effects. In most cases, it delivers similar visual quality to DLSS 4’s CNN model, but slightly worse than the newer transformer model.
Since FSR is open-source and nvidia's DLSS isn't, I'd personally always prefer FSR.
Frankly, I think all these differences are nice to know (and notice) about if you're playing at DF level. And I totally respect that very small need to max out performance.
But given the prices, I don't think any nvidia GPU advantage justifies paying 1000+ bucks. I don't see any game(s) exclusively (or not) available on PC that offer a fundamentally different and innovative gameplay experience.
I dont know about anyone else, but I've never had 2 screens playing at the same time to know the difference in performance of a given game. It's like those TV screen comparisons, virtually nobody in the real world engages does this, lol. Performance seems comparable to me. Besides Nvidia is no longer interested in the gaming products, its full steam ahead with "AI".
I've been lucky enough to get a new 5090 build in March, glad I went with Nvidia. Cyberpunk looks amazing.