40°

Could Cloud Gaming Kill The Next-Generation Video Game Console?

The current game consoles are getting a bit long in the tooth, but signs point to late 2013 as the earliest that a replacement for either the PlayStation or Xbox consoles to come online. But then interesting something happened this past week, which could change the way that console makers think about their hardware and software service: Sony bought cloud gaming company GaiKai for $380 million.

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techcrunch.com
GribbleGrunger5042d ago (Edited 5042d ago )

With the PS3 and Gaikai at the centre of cloud gaming, I very much doubt that cloud gaming will kill Sony's next gen console. It needs to start as soon as possible though. If Sony want to offer Gaikai as a serious alternative for people with decent broadband they have to get people on board immediately. Even if it's just allowing the Vita and PS3 to stream Gaikai demos (as they already do on Facebook). It would also be a wise move for Sony to allow people to sample PS3 exclusive through Facebook too. That way more people can get an idea of what Sony has to offer. An obvious move would be to allow Vita and PS3 to stream PS1 and PS2 games (which HAS been rumoured, but still remains a rumour)

These are the steps that Sony should take immediately. when the PS4 hits, then they can start broadening the choice with PC games, PS3 games, PS4 demos and more. But like I said, Sony can't rest on their laurels with this, they HAVE to act NOW

There is an interesting debate to be had on whether this could hinder or help PC gaming, because clearly PC games will now also be available to consoles. Does that mean that people will play PC games on consoles and less on PCs, or does it mean that, because consoles can play PC games, more PC games will be made, consequently helping PC sales? It cuts both ways and it's going to be interesting to see which way the wind blows

Jadedz5041d ago

Even Nintendo has their hands in cloud-like services (Google: IGware). Smart Phones, Androids, and tablets devices, are upgraded annually, so trying to build a handheld or gaming console so they won't seem dated in 5 years time (by console and handheld gaming standards), is pretty difficult in this day and age.

Cloud gaming will only eliminate the companies who choose to take their user base for granted.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney9d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage10d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman9d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb8d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.