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9.5

Gravity Rush Review | Gaming Capacity

As an Action/RPG Gravity Rush takes place in an open city where you are (mostly) free to fly about as you please doing side missions and collecting gems to use to level up and unlock other side missions. So how exactly does Gravity Rush handle on the PS Vita?

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gamingcapacity.com
guitarse5060d ago

I want a VITA, I just don't wanna have to spend money on one lol... just sayin.

PS-Analog5060d ago

You wouldn't be the first to say it.

Mintyrebel5060d ago

Gravity Rush is possibly the only good game on it. I hope FIFA 13 will be good for it (the launch title was OK but used 11's engine) and when Monster Hunter comes out THAT is when you MUST buy one.

Sanquine905060d ago

Unit 13 ;) Metal gear solid;)

Mintyrebel5060d ago

@Sanquine90 Not a fan of shooters, I'll play one or two a year but i'd prefer some innovative games that don't follow the same formula. That being said they're OK for first year titles.

Sanquine905060d ago

Oke , from that point i understand. I know what you mean. I am dying for a ragnarok oddysey in the west... Atlas bring me ragnarok oddysey and persona 4

h311rais3r5060d ago (Edited 5060d ago )

Metal gear isn't a shooter.........

And wipeout is fantastic and several of the store games too. Do some research before u claim it has no good games. If ur looking for unique games then cOnsoles aren't thecommentPlease to be looking. Pc indie games are ALL almost unique. Amnesia and penumbra series for one with limited defense/ none at all. There's also a new game coming out where u play as a toddler 2 years old and he sees crap. I think it's called among the sleep. But to say VITA doesn't have good games AND to call metal gear a shooter is plain old ignorance.

MastaMold5060d ago (Edited 5060d ago )

@ Mintyrebel, look into Mutant blobs attack, Mortal Komabt, WipEout 2048, Motorstorm RC, Velocity, Rayman origins etc theres a good amount of games out there

Sent from my PS Vita

g-nome5060d ago

Playing Monster Hunter Freedom Unite on Vita now , but I do not see what all the fuss is about , pretty average game so far. Cooking well done steaks to the sound of music , seriously.

Redempteur5060d ago

wipeout 2048 doesn't exist ???
there is more than one great game on vita right now.

rezzah5060d ago

G-nome

The point of music is for you to get the timing right.

Without it it would be a lot harder to figure the timing. In fact, you might create your own mental song or countdown to get the timing perfect.

+ Show (5) more repliesLast reply 5060d ago
Sanquine905060d ago

You should spend money;) IF you do there would be more games coming like this. I have 2 vita's at the moment. One for my girlfriend and one for me ^^ Both love em:)

guitarse5060d ago

Lol, I love how 4 people disagree with me for my personal opinion on not being able to afford a vita, I just can't afford one, but I do want one!

Unless your disagreeing with me wanting one of course.

Jihaad_cpt5060d ago

well to get something in this world you need to spend money on it. Hence the disagrees I think.

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Skateboard5060d ago

One of the most original games i have ever played, good shit.

TBM5060d ago (Edited 5060d ago )

I have have a few words to describe this game

f**king AWESOME

i love this game it is my second favorite game this year behind Journey. both are the most unique titles I've played in some time.

i understand those that don't have the cash to buy a vita, but its not that damn expensive. im willing to bet that those who say the vita cost too much have no problems shelling out 300-400 dollars of phones and tablets without complaining about those prices.

also the vita has games, i have a nice collection in different genres right now.

Blink_445060d ago

I thought this game was good, not great. I just wish it was a little more challenging because I got the platinum within a week or so without much trouble at all.

150°

Sony's Licensing Strategy May Be the Best Route to Reviving Some of PlayStation's Lost Classics

Sammy: "It’s sad that PlayStation has moved on from some of these iconic brands, but it would be worse watching them rot. At least with this licensing strategy, there’s a legitimate opportunity for more great franchises to get a second chance. And if they sell really well, there’s always the chance Sony may decide to bring them back."

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pushsquare.com
411d ago
darthv72411d ago

Love this idea. Let other companies release reboots of these classics to a wider audience. Everyone wins.

Eonjay410d ago

It's what most IP holders do.

jznrpg411d ago

Remaster Puppeteer. It looked great on PS3 but it would be nice to have on PS5 with fast loading and some sort of 4k

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240°

Sony Japan Studio Closed Because AA Market 'Disappeared', Says Shu Yoshida

No place for Puppeteer, Gravity Rush

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pushsquare.com
Goodguy01448d ago

Man I'd love to see GR3. Unfortunately Somy didn't do well to advertise these games and AAA gaming is what most gamers preferred.

This gen has been different, indies and smaller games are what people absolutely love now so I wonder how these games would do if they were to release now. These games would also need a PC release.

Cacabunga446d ago (Edited 446d ago )

GR2 was nice but i don’t think it’s made for a home console. It played like a dream on vita. Same for tearaway. Ps4 version was boring but vita was glorious.
Japan studio made amazing titles for everyone. Call them AA if you like but they can work on jrpg reboots and sequel of bloodborne. Maybe even let them remake old gems even from other developers. I don’t think a partnership with SNK to develop Koudelka remake will be unnoticed. But bad management is where it’s at. AA disappeared but let’s invest everything in gaas

Knushwood Butt446d ago

GR2 was never on Vita, oddly, but yes, the fist game was best on Vita and the gyro controls really suited the game and worked well too. Vita had a ton of tech built into it.

I platted GR1 on Vita and PS4.
I couldn't play GR2 more than a couple of hours. Bought it day 1. Still have it. Tried twice but just couldn't get into it.

isarai448d ago

I mean can you really say it closed when 90% of the staff is at Asobi Games which was originally a team in Japan Studio?

blackblades447d ago

Don't try to spin it the studio is no mo end of story

pwnmaster3000447d ago

I mean he has a point.
I get it the studio is gone but what makes the studio, the people who works there.

For example people say BioWare is not BioWare no more because the people who made BioWare left.
Team Asobi may not be named studio Japan no more but if 90% of the workers is from studio Japan then it’s damn near the same and they still in Japan.

isarai447d ago (Edited 447d ago )

Not trying to spin it, that's literally the facts, Asobi absorbed Japan studio, and a small portion left but most of the Japan studio staff are still there 🤨. They're certainly taking a different direction that Japan studio but it's still the same people in the same office working for the same publisher 🤷‍♂️

Hell even the DNA is the same. Astrobot shares a lot in common with how it feels and controls with games like puppeteer and knack

blackblades447d ago

Saying that is like saying they gonna be making gravity rush 3 which is a no. The studio itself is gone the workers that went to asobi isnt gonna be making the same games

isarai447d ago

Wtf are you going on about, no one said any of that, why you makin sh!t up just to argue? 🤣

Scissorman446d ago

that's a bit of poor argument. i mean look at naughty dog. they don't make crash, jak & daxter , or uncharted games anymore either.

448d ago Replies(1)
jznrpg447d ago

Bring Puppeteer to PS5 please! Love that game. Gravity Rush collection would be ice as well.

isarai447d ago

I've been shouting that games underrated nature for so long. I honestly think it has more unique charm and heart than astrobot, and if people rediscovered it they would really see Japan studio has always been a special studio

jznrpg446d ago

All the different heads and abilities were awesome. The aesthetic was awesome. The level design was so much fun. It is the true meaning of underrated, sadly.

Melankolis447d ago

Understandable. Adult gamers, while still having interest in AA gaming, have so little time that they choose to play AAA instead. Indie too, being fun and cheap, who could resist? they are too, time-consuming.

Eonjay447d ago

I think your on to something but for me it feels different. For one, even AAA games can get too time consuming. Final Fantasy 7 Rebirth is gigantic. Some would say obsessively so. It's quite an achievement simply due to the amount t of content. I definitely have less time for games now and the problem is that there is so much to play. I don't even get to half of the AAA games I want to play.

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90°

Interview with Keiichiro Toyama (creator of Silent Hill, Siren, and Gravity Rush)

In a career spanning interview, I speak to the creator of the Silent Hill, Siren, and Gravity Rush franchises about his 30 year time within the industry, what his thoughts are in making the transition from working for a AAA publisher to essentially becoming an independent, whether he’d be open to working on new iterations of the franchises that he’s renowned for, whether he’d be open to collaborating with any of the horror greats in the games industry, and what his long-term goals are for the next 30 years… Enjoy!

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prankster101.com
Knushwood Butt568d ago

Interesting read, although the questions should have been more focused, and I think Gravity Rush, at least the first one, is fairly dark. Never got into the sequel.

DarXyde567d ago

I loved both games. There are pervasive themes of darkness worked in, but they're very vibrant games and Kat (history withstanding) is a very light-hearted character in a world that has its dark moments, but it's very generally upbeat, especially in comparison to Siren and Silent Hill.

isarai567d ago (Edited 567d ago )

Wait, dude made all 3? Wtf? Dude has a knack for cult classics like damn

DarXyde567d ago

"So most of the games that I’ve worked on have been new IPs, even though I’ve made different franchises and stuff. But I want to note that every time I make a new IP, my resources are pretty limited, and they’re limited by the company that I’ve worked for. So in that sense, Silent Hill, Siren, and the first Gravity Rush game, I think that we were striving to achieve something new, as opposed to making a big budget videogame. So I feel the need to do that every 3, 4, or 5 years. And I keep making new games, so going individual, like going indie right now, for me, I don’t really feel limited, I feel that it suits me more. So it feels like I’ve got an advantage, because I know how to work with limited resources."

That's encouraging. I really hope Sony would approach Toyama-san for a Gravity Rush sequel.