30°

Gamasutra: Game developers, remember priority #1

"I questioned the wisdom of writing this, since as of yet, I've not released a highly successful game as an independent developer since quitting my day job back in April. Forest and I have high hopes for Flippfly, but aside from our moderately successful Monkey Drum Deluxe, there's really not a lot of inherent credibility to my words that comes with having highly successful products to back them up.

"But there's a trend of beliefs and focus among some indies that's really kind of discouraging to me.

"Namely: I think many have forgotten that the most important factor to success as a game developer is making an excellent game, and started to believe that financial success is either random, or mostly due to factors outside of the game itself," writes Aaron San Filippo.

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gamasutra.com
40°

Braid Creator is Developing a Purely Roomscale VR Game

Braid creator Jonathan Blow is developing a roomscale VR game with no "concessions for seated or stationary play."

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xrsource.net
80°

"Braid gets a lot of credit for starting things, but I think it was just time for an indie boom"

SECTOR.sk interviewed Jonathan Blow, developer of Braid and The Witness, about his work, indie games in general, and his future projects.

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translate.google.sk
60°

5 Recent Releases That Prove Indies Aren’t Growing Stagnant

In response to Jonathan Blow's comments on stagnation of creativity in the indie scene, The Indie Game Website take a look at some of the most creative indies recently released.

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indiegamewebsite.com