
Nightmare Mode's Tom Auxier writes:
"It’s company men, men who have forty year old problems, telling a fifteen year old story.The only moments in the game that really rang with truth—with “write what you know”—were the ones about Sazh and his son. Someone in the writing team really knew that: they knew a man dealing with a son becoming something he was brought up to hate. How long he keeps it hidden, his awkwardness, they hit those beats. They hit the Serah-Snow-Lightning triangle, because that’s a pretty adult plot, and someone knows that. They hit Hope and his father.They miss the youthful moments, though: Snow and Serah, falling in love; Lightning teaching Hope how to be strong; Vanille and Sazh, running away together. They miss the youthful moments of irresponsibility, of fantasy, of rebellion."

Jason Dietz: "We reveal the past year's best and worst video game publishers (based on their 2025 releases) in the 16th edition of our annual Game Publisher Rankings."
But... but... the garbage-mongers always tell us that Square Enix is in trouble! 😂

Square Enix announced its financial results for the first nine months of the fiscal year, related to the period between April and December 2025.

3D Investment Partners, a major shareholder of Square Enix, issued a 112-page presentation criticizing the company's 'sluggish' revenue and profit margins.
Waaah waaah our profits aren't big enough! I mean, they're still growing and all, but we want it faster and NOW! Waaaah!
Easy: Fire Wada, Bring Back Sakaguchi, and NEVER let Torioyama direct another FF.
Sakaguchi will make sure the quality of the stories is same as FF4-10
even if FF13 had the best story in the series the game itself, the gameplay was lacking, greatly. It's like they think gamers are mentally handicapped or something.
I just think they need to stop trying to make it like a mmorpg in terms of gameplay. I like how they try new things but I think they need to replay their old games pick out the things that made it good and innovate from that instead of trying to rewrite it all.
Story wise they need to have the themes more simplified. When a story becomes so complicated you have to read notes to follow then you are suddenly reading and not playing a game. The story can be complex but not so complex it makes you unattached.