
PC Gamer's got a load of new info on the major changes coming to Team Fortress 2, which Valve teased everyone with earlier this month. Referred to as a 'large-scale modification' by the developer, it turns out it's unlockable weapons that are set to be made available to each of the game's nine classes.
It'll roll out first for the Medic, which will receive two new items, but Valve will then gradually introduce unlocakbles to the remaining class roster.
"These will be alternative versions of their current loadouts that, once unlocked by earning a certain number of achievements, you can pick and choose from on a new 'Loadout' menu", PC Gamer UK explains.

After Valve released the Team Fortress 2 source code, developers and modders are reviving TF2 VR, making it bigger and better than ever.
Seems dumb, multiplayer fast paced VR... Sounds like a recipe for disaster.
Source 2 versions of the games they had, remakes or sequels to their games should've come out like a decade ago, now they'd need a heavily upgraded Source 2 or just Source 3 to be up to par with current engines tbh..

Valve: "Mod makers, rejoice! We've just released a massive update to the Source SDK, adding all the Team Fortress 2 client and server game code. This update will allow content creators to build completely new games based on TF2. We're also doing a big update to all our multiplayer back-catalogue Source engine titles (TF2, DoD:S, HL2:DM, CS:S, and HLDM:S), adding 64-bit binary support, a scalable HUD/UI, prediction fixes, and a lot of other improvements!"

Behind the aimbots that have plagued Team Fortress 2, a far more sinister story of harassment has unfolded - and it's only getting worse.
....is this going to happen to console versions as well?!good way of sparking new life into this already fantastic mp experience. New maps would be a nice addition too.
i am sooo stoked for this :D
Fix the network code in both the PS3 and 360 versions of the game. I played a little TF2 both yesterday morning and last night. There was no lag in the morning. There was extreme lag in the evening. I'm guessing its because of the traffic of all players (more players in the evening). Has anyone else experienced this on either PS3 or the 360?
I say bring back the grenades.
Scout had concussion grenades, plus tacks that would slow down the enemy.
Solider had regular grenades, plus a grenade that would spin around shooting nails at your chest height.
Heavy Weapons had regular grenades, plus a clustar bomb.
Demolition Man, had regular grenads, plus a det pak.
Sniper had just regular grenads
Medic had a concussion grenade
Spy had a hallucinating grenade
Engineer has a EMP grenade, that you could throw your metal backpacks for extra damage.
Pyro had a incinerating grenade, which would put you on fire.
If anyone had played the original can remember the conc maps, were you used the scout or medics to reach the end of the map using your concussion grenads.
Even using your concussion grenads in standar maps could send you flying across to the enemy base.
How about some new maps for the console versions!!!
Thats all I want.