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90°

Revealed: Valve's major TF2 changes

PC Gamer's got a load of new info on the major changes coming to Team Fortress 2, which Valve teased everyone with earlier this month. Referred to as a 'large-scale modification' by the developer, it turns out it's unlockable weapons that are set to be made available to each of the game's nine classes.

It'll roll out first for the Medic, which will receive two new items, but Valve will then gradually introduce unlocakbles to the remaining class roster.

"These will be alternative versions of their current loadouts that, once unlocked by earning a certain number of achievements, you can pick and choose from on a new 'Loadout' menu", PC Gamer UK explains.

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computerandvideogames.com
AngryHippo6697d ago

....is this going to happen to console versions as well?!good way of sparking new life into this already fantastic mp experience. New maps would be a nice addition too.

solar6697d ago

i am sooo stoked for this :D

sajj3166697d ago

Fix the network code in both the PS3 and 360 versions of the game. I played a little TF2 both yesterday morning and last night. There was no lag in the morning. There was extreme lag in the evening. I'm guessing its because of the traffic of all players (more players in the evening). Has anyone else experienced this on either PS3 or the 360?

KS19856697d ago

I had that problem last night on the PS3 version.

At first it was alright, but as the game was coming to an end I was Automatically kick out of the server. After that everything started to jump.

A well, there is always Call of Duty 4

GodsHand6696d ago

I say bring back the grenades.

Scout had concussion grenades, plus tacks that would slow down the enemy.

Solider had regular grenades, plus a grenade that would spin around shooting nails at your chest height.

Heavy Weapons had regular grenades, plus a clustar bomb.

Demolition Man, had regular grenads, plus a det pak.

Sniper had just regular grenads

Medic had a concussion grenade

Spy had a hallucinating grenade

Engineer has a EMP grenade, that you could throw your metal backpacks for extra damage.

Pyro had a incinerating grenade, which would put you on fire.

If anyone had played the original can remember the conc maps, were you used the scout or medics to reach the end of the map using your concussion grenads.

Even using your concussion grenads in standar maps could send you flying across to the enemy base.

assjacket6696d ago

How about some new maps for the console versions!!!
Thats all I want.

60°

Team Fortress 2 'native VR port' could be coming to Steam after Valve releases source code

After Valve released the Team Fortress 2 source code, developers and modders are reviving TF2 VR, making it bigger and better than ever.

ZycoFox438d ago

Seems dumb, multiplayer fast paced VR... Sounds like a recipe for disaster.

Source 2 versions of the games they had, remakes or sequels to their games should've come out like a decade ago, now they'd need a heavily upgraded Source 2 or just Source 3 to be up to par with current engines tbh..

50°

The TF2 SDK has arrived

Valve: "Mod makers, rejoice! We've just released a massive update to the Source SDK, adding all the Team Fortress 2 client and server game code. This update will allow content creators to build completely new games based on TF2. We're also doing a big update to all our multiplayer back-catalogue Source engine titles (TF2, DoD:S, HL2:DM, CS:S, and HLDM:S), adding 64-bit binary support, a scalable HUD/UI, prediction fixes, and a lot of other improvements!"

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teamfortress.com
50°

Slander, extortion and doxxing - beneath the surface of TF2’s bot crisis

Behind the aimbots that have plagued Team Fortress 2, a far more sinister story of harassment has unfolded - and it's only getting worse.

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videogamer.com