
D+PAD Writes:
Gravity Rush is a curious game. Undoubtedly, it’s a pretty gorgeous thing to behold on the Vita’s lush OLED screen, and on a technical level, it manages to uphold the grand scale of the world’s scenic open-ended environments . The gravity-shifting conceit at the heart of everything is also extremely well realised and a pleasing anime-esque art style helps along a decent if predictable ten-or-so-hours-long story. However, to its own detriment, issues with flat combat and run-of-the-mill level design conspire to make Gravity Rush a frustratingly dry and lax game on the whole, as it fails to employ its more original and inspired mechanics into the service of anything truly memorabl

Sammy: "It’s sad that PlayStation has moved on from some of these iconic brands, but it would be worse watching them rot. At least with this licensing strategy, there’s a legitimate opportunity for more great franchises to get a second chance. And if they sell really well, there’s always the chance Sony may decide to bring them back."
Love this idea. Let other companies release reboots of these classics to a wider audience. Everyone wins.
Remaster Puppeteer. It looked great on PS3 but it would be nice to have on PS5 with fast loading and some sort of 4k

No place for Puppeteer, Gravity Rush
Man I'd love to see GR3. Unfortunately Somy didn't do well to advertise these games and AAA gaming is what most gamers preferred.
This gen has been different, indies and smaller games are what people absolutely love now so I wonder how these games would do if they were to release now. These games would also need a PC release.
I mean can you really say it closed when 90% of the staff is at Asobi Games which was originally a team in Japan Studio?
Bring Puppeteer to PS5 please! Love that game. Gravity Rush collection would be ice as well.
Understandable. Adult gamers, while still having interest in AA gaming, have so little time that they choose to play AAA instead. Indie too, being fun and cheap, who could resist? they are too, time-consuming.

In a career spanning interview, I speak to the creator of the Silent Hill, Siren, and Gravity Rush franchises about his 30 year time within the industry, what his thoughts are in making the transition from working for a AAA publisher to essentially becoming an independent, whether he’d be open to working on new iterations of the franchises that he’s renowned for, whether he’d be open to collaborating with any of the horror greats in the games industry, and what his long-term goals are for the next 30 years… Enjoy!
Interesting read, although the questions should have been more focused, and I think Gravity Rush, at least the first one, is fairly dark. Never got into the sequel.
Wait, dude made all 3? Wtf? Dude has a knack for cult classics like damn
"So most of the games that I’ve worked on have been new IPs, even though I’ve made different franchises and stuff. But I want to note that every time I make a new IP, my resources are pretty limited, and they’re limited by the company that I’ve worked for. So in that sense, Silent Hill, Siren, and the first Gravity Rush game, I think that we were striving to achieve something new, as opposed to making a big budget videogame. So I feel the need to do that every 3, 4, or 5 years. And I keep making new games, so going individual, like going indie right now, for me, I don’t really feel limited, I feel that it suits me more. So it feels like I’ve got an advantage, because I know how to work with limited resources."
That's encouraging. I really hope Sony would approach Toyama-san for a Gravity Rush sequel.
i honestly don’t understand these reviews.
here we have a brand new IP
a beautifully realized game world
and a genuinely unique gameplay mechanic.
the kind of thing that comes around a few times a year on established consoles…
for the brand new Vita, this is gold…
it’s not terribly often that the first iteration of a new IP is as lovingly crafted, high quality, engaging, deep, charming, or well implemented as this game is.
I, personally, would rate this game an 8.5 if it was on the ps3, but needs to be a 9 on the brand new vita. just my 2 cents.
You assign a rating of 3/5, [or 6/10]. The primary argument here is that the gravity shifting mechanic is not put to good use.
“Gravity Rush focuses squarely on its gravity-shifting conceit, but this vision ends up being the game’s greatest weakness at the same time. This is largely because the gravity shifting is never really put to any really good use—at least, the kind of use that is deserves. Mission objectives are far too tedious—most encounters against the opposing Nevi creatures simply boil down to fighting swarms of them in each area and then moving onto the next hapless group to do the same.”
first of all, are you sure that you are using the word ‘conceit’ correctly?
anyways..what sort of uses do YOU think this genuinely unique gravity shifting mechanic deserved? how would you have put it to better use? How is flying around collection gems, leveling up your various powers, and fighting the impressive array of Nevi [from the evasive 'sharks'.. to the long-punching giants (very cool!)]..using the flying claw attack or the sliding kick ..not awesome?
I do believe you’ve simply missed the point.
if you really think they could have done better, how about a suggestion or two? .. or is your job just to complain?
this review is uninspired and unsubstantiated hogwash.
in addition to your ‘meh’ opinion, could you have, perhaps, provided some valuable insight or information on the game itself?
you might have mentioned the rift planes, or the lost city.
You had nothing to tell us about the different nevi.. or the variation of combat techniques.
how about any objetive information on the structure of gameplay at all?
nothing?
just.. ..meh
my friend, that you feel missions are ‘not vital’ is not a review.
this is why you don’t get nice things.
please, honestly, keep your weak ass, uninformative opinions to yourself thanks.
ps.
hey, if you found the right stick on the vita fiddly (which I did not), I might wonder how you did not manage to make use of the accelerometer assisted aiming or the dpad for leveling out? but i guess you were never giving the game a chance to begin with. owell. your loss, and your readers’ losses.