
Adam writes, "Probably the least popular game at the Wii U Experience event in New York was a new karaoke game called SiNG, developed by Freestyle Games, the makers of DJ Hero. It makes sense why nobody wanted to play SiNG. Put a bunch of introverted nerds in a room and everyone is gonna stay away from the singing game. Luckily, I am not an introverted nerd, I’m an extroverted professional."

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

NE: "We rank the 10 best main series Super Mario games in celebration of the recent MAR10 Day with 2D and 3D included."
Best 2D, Mario World, best 3D, Mario 64. Can't say there's been a bad one, although Mario World 2 wasn't a true sequel. The Mario Land games were good (not the first one) and also Wario Land. I thought after Mario 64, Mario 3D World was excellent.

Believe it not, The Legend of Zelda: Breath of the Wild is almost ten years old. It was a massive game for many reasons – it launched alongside Nintendo Switch, was a new take for the series by going fully open-world, and introduced various aspects like voice acting in a mainline game for the characters.
Nintendo needs to get these systems out there for people to try. I think that will be key for its success. It's hard to marginalize how good something is while sitting at home looking at it on a screen.
Thanks for being brave enough to preview this. I won't play it but Casual games are now a source of revenue to fuel the production of Core titles.
Gamers should be glad that these games exist. If they did not exist, you would not get more "Core" games but less.