
Gravity Rush was one of the more interesting titles previewed for the Vita when the hardware was first announced. It was one of the few completely original games, and one of the very few that were created by a Japanese studio. As a result, most people will be expecting something weird, different and off kilter. That’s exactly what they get when play Gravity Rush. They also get the best game currently available on the Vita.

Sammy: "It’s sad that PlayStation has moved on from some of these iconic brands, but it would be worse watching them rot. At least with this licensing strategy, there’s a legitimate opportunity for more great franchises to get a second chance. And if they sell really well, there’s always the chance Sony may decide to bring them back."
Love this idea. Let other companies release reboots of these classics to a wider audience. Everyone wins.
Remaster Puppeteer. It looked great on PS3 but it would be nice to have on PS5 with fast loading and some sort of 4k

No place for Puppeteer, Gravity Rush
Man I'd love to see GR3. Unfortunately Somy didn't do well to advertise these games and AAA gaming is what most gamers preferred.
This gen has been different, indies and smaller games are what people absolutely love now so I wonder how these games would do if they were to release now. These games would also need a PC release.
I mean can you really say it closed when 90% of the staff is at Asobi Games which was originally a team in Japan Studio?
Bring Puppeteer to PS5 please! Love that game. Gravity Rush collection would be ice as well.
Understandable. Adult gamers, while still having interest in AA gaming, have so little time that they choose to play AAA instead. Indie too, being fun and cheap, who could resist? they are too, time-consuming.

In a career spanning interview, I speak to the creator of the Silent Hill, Siren, and Gravity Rush franchises about his 30 year time within the industry, what his thoughts are in making the transition from working for a AAA publisher to essentially becoming an independent, whether he’d be open to working on new iterations of the franchises that he’s renowned for, whether he’d be open to collaborating with any of the horror greats in the games industry, and what his long-term goals are for the next 30 years… Enjoy!
Interesting read, although the questions should have been more focused, and I think Gravity Rush, at least the first one, is fairly dark. Never got into the sequel.
Wait, dude made all 3? Wtf? Dude has a knack for cult classics like damn
"So most of the games that I’ve worked on have been new IPs, even though I’ve made different franchises and stuff. But I want to note that every time I make a new IP, my resources are pretty limited, and they’re limited by the company that I’ve worked for. So in that sense, Silent Hill, Siren, and the first Gravity Rush game, I think that we were striving to achieve something new, as opposed to making a big budget videogame. So I feel the need to do that every 3, 4, or 5 years. And I keep making new games, so going individual, like going indie right now, for me, I don’t really feel limited, I feel that it suits me more. So it feels like I’ve got an advantage, because I know how to work with limited resources."
That's encouraging. I really hope Sony would approach Toyama-san for a Gravity Rush sequel.
I don't really get it, this review says mostly only positive things and even labels this game the best game yet for the vita and then goes on to give it a 7... That's not a bad score, but it certainly doesn't reflect it being the best game available. I for one would give it a 9.
a 7 ...that cant be true? Destructiod: is this you son? (6,5)
Yeah, I've played and gotten every trophy possible thus far... personally, this game is at least an 8, maybe 9 imho.
Score sucks.
Although he may say "best" on the Vita, it would further indicate that it stands out not as much compared to the mediocre titles before it. Explanation is understandable with great points to support his review. And.. what's this? There's NO negative points on the combat? Good lord, every mediocre review points this out. This goes to show the reviewer understands the mechanics of the system rather than have the game hold your hand as 95% of the games do nowadays.
But as I said before, very well made review. It is currently the "best" game on the vita. Lack of polish, yes but then again we've barely 6 months since the release of the Vita.
I can't wait what Gamescom would bring, not to mention the TGS. I'm expecting a lot more the Vita the more polished and quality games is released.