
Sony Computer Entertainment recently finalized a deal to snap up cloud gaming superstar Gaikai for a cool $380 million. Game streaming is an interesting idea I’ve long suspected might be part of the next generation of consoles. Done properly, it could be incredibly convenient for consumers and developers alike. Need a new game? Fire up your connection to the main distribution server and you’ve got one quicker than you can say “No, Mr. Gamestop Employee, I don’t want to preorder anything.” Never again would gamers have to worry about losing or damaging a disc or cartridge. Manufacturing concerns and costs become a moot point. Updates, patches, and DLC become instantaneous. In a perfect world, streaming is the way to go.

For Southeast Asia, new price changes.
Prices effective starting May 1st, 2026.
Looks like PlayStation took a hit with Marathon and is now quietly adjusting prices worldwide to recover the losses
The price increases are due to the RAM demand associated with AI and the US-Iran war. You can look to any business news website and local news to see that. Heck, even the 2026 Asus Zenbook Duo I've been eyeing has faced delays and has had a price increase of $400; that laptop has two specs. Asus is doing a staggered release with per-orders for the lower spec now and shipping in May and pre-orders for the higher spec that I'm eyeing starting in June. Basically, all computer manufactures are affected. It'll most likely start affecting smart phones too if it hasn't already. I can't remember the last time any major console maker (Nintendo, Sony, Sega, etc) increased the price of their console mid cycle outside of Microsoft just to make more profit.
Former Xbox executive Ed Fries comments on the early days of Xbox, the opinion of Japanese game companies, and more.
I dont think that'll ever happen. But i must say back in the day, they were definitely trying because they were more cash rich than their competitors.
There was Nintendo as well, Sony wouldn't have had a monopoly. In fact, the world would be better today if Xbox never existed in the first place. They pretty much brought all bad practices we have today. We might have gotten all of it either way, but not this early. In term of franchises, I don't think there is anything Microsoft released that would actually be missed if it didn't exist. Even Halo the world wouldn't notice if Halo didn't exist.
I think almost everyone will agree that a monopoly is not good for the industry. But that being said, the competition needs to be smart and strategic with their business. Simply buying up publishers and traditional third-party studios just to keep them out of the other companies reach is not a sustainable practice. That goes for all parties so don't think I'm just referring to Xbox.
I'm no business guru by any stretch of the imagination but I firmly believe that the best way to drive consumers to your software and hardware is to invest smart in your first-party studios. Give them full support and guidance in making unique, fun games that are only available to play in your ecosystem and the gamers will come.
Sony uploaded gameplay footage of Crimson Desert on a base PS5 running in what appears to be Quality Mode at a stable 30fps at 4K.
I'm wondering if Gaikai will be for the next console or the current one since 2013 is close and people are speculating that Next Gen will start next year.
Although it's obvious that the next machines will offer both physical and streaming models, the streaming game model is a significantly better one than the one we have now. It just solves so many of the biggest problems for software developers, that it's inevitable it will eventually fully replace what we have.
Here's a quick list of some obvious advantages over physical media-
1. Being able to play any game anywhere on almost any device instantly increases the install base able to buy and play your games! Why release your game to a limited audience, who have to buy an expensive proprietary machine, when to you can release it to everyone with a phone, net browser, etc. IT'S A NO BRAINER!
2. Why make versions of your game for different hardware (pc, 360, ps3) when you can make it for just one. Simply put, a unified remote hardware platform is cheaper for game development.
3. A Service and software based model of revenue like cable providers offer (monthly, pay for new and premium, full access, free to play, al la cart content, timed trails and rentals, etc) offers developers a greater choice and flexibility in how to sell their games and content.
4. Used game sales will become all but irrelevant, and the gamestop parasites of the industry will go away or fade into obscurity.
5. Graphics and physics can constantly be scaled up, no more waiting 5-10 years for new systems, these things can be constantly improved, allowing for increases similar to the constant pc upgrades. In fact; the graphics and physics provided by a cloud based gaming service has a potential far in excess of what physical media will be limited to (can you say remote ray tracing, etc)
etc, etc.