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Building a Better Zombie

In this article, based on a talk given at the Nanocon Workshop On Integrated Design at Dakota State University, Westwood College game design professor Totten takes a look at how zombies arose in popular culture, how they're used in other media, and explores how they have been used in games -- and how they could be deployed even more effectively. You can learn more about Totten's first book here.

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gamasutra.com
GrumpyOldGamer5068d ago

Want to make a better zombie? Watch George A. Romero's Night, Dawn & Day of the Dead back to back, then top it off with Lucio Fulci's Zombie... Done... The only zombies you need.

Canary5068d ago

At this point, I think the best way to build a better zombie is to stop what your doing for a moment, and then start over with a different monster idea that wasn't a tired cliche two years ago.

50°

Resident Evil, Resident Evil 2 and Resident Evil 3 Now Available on Steam

Capcom has announced and released the original Resident Evil, Resident Evil 2 and Resident Evil 3 on Steam.

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nettosgameroom.com
on_line_forever42d ago

The best resident evil games forever

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Every Mainline Resident Evil Game Ranked From Worst to Best

With the ninth mainline installment looming, it feels like the right moment to rank every mainline Resident Evil game from worst to best.

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cogconnected.com
DrRobotnik81d ago

At first I was like, No Code Veronica on the list!? But then I seen Mainline. The list checks out, but I would personally put 2 over 4.

KwietStorm_BLM81d ago

I'll take 2 over 4 also. And even without a number, I don't see how Code Veronica, my other favorite in the franchise, isn't mainline when it's the actual sequel to RE2.

Rebel_Scum81d ago

The original RE was the best. Its not on the list which makes no sense.

The remake of it was alright but should be higher on this list.

-Foxtrot81d ago

The original RE smokes VII and Village, come on.

ivoryrolland9561d ago

i’m fine with people calling it “mainline,” but leaving out the original re1 entirely is wild, since it basically defines the whole series. i’d still put re2 over re4 for pure pacing and atmosphere, even though re4 is the more replayable game. also, the “mainline” label gets messy with code veronica since it feels more essential than some numbered entries. i swear half the time i’m reading these rankings i get derailed by random gambling tabs i opened earlier, including https://monopolybigballerli... and https://football-studio-dic... and https://red-baron.org/ which is a weird contrast to talking about survival horror.

70°

OG Left 4 Dead Creator Announces He's Working On A New Multiplayer Shooter

Following Left 4 Dead's undying legacy, the developer of the game shares that a new likewise project is in the works.

ZycoFox259d ago

L4D had potential to be so much more. The issue was that the release of the second game just one year after the first added a decent amount of content which was much needed, then there was nothing except for a few small content updates spread far between.

This is one of the only games I can think of that benefits from a yearly release, or at least a yearly DLC so it doesn't split the player base.

The games just got too samey and lack content.. it's a shame they didn't keep up the pace, I know you can download new maps but it doesn't change the overall game or add new enemies etc.

-Foxtrot258d ago

Regardless of what Valve officially said they didn’t need to do a sequel that fast, things could have easily been added to the original overtime and the sad thing is the characters and atmosphere of the original was better than the sequel. I mean we went from the dark, grim city streets to the sunny south where we are hitting massive menacing tanks with frying pans.

I honestly believe Valve killed it because it was a Turtle Rock game at its core and Valve wanted it to be known as an Valve only IP moving forward

They even brought back the original survivors just to kill one of them off (even though in the original they were heading North to Canada)

JEECE258d ago

Lol L4D2 came out in 2009, and you are saying it should have been a 2020s type live service game. It's just a great game, it doesn't need battle passes and skins.

This attitude is why devs are afraid to make any multiplayer game that isn't a live service.

Jingsing257d ago (Edited 257d ago )

Also in these current economic times live services is just a no go when people are being more frugal with their purchasing power. I don't do any subscription services anymore which means I can't do multiplayer on a console even if I wanted too. Something the console manufacturers should think about if they want to get players to even try their online stuff.