
G4: "With the distinct lack of system-sellers in the PlayStation Vita's launch lineup, fans have been clamoring for something that will sway the Vita into a must-have handheld. Gravity Rush is said to be the next Golden Egg for the system but it struggles to fulfill that promise due to the somewhat clunky and nauseating combat."

Sammy: "It’s sad that PlayStation has moved on from some of these iconic brands, but it would be worse watching them rot. At least with this licensing strategy, there’s a legitimate opportunity for more great franchises to get a second chance. And if they sell really well, there’s always the chance Sony may decide to bring them back."
Love this idea. Let other companies release reboots of these classics to a wider audience. Everyone wins.
Remaster Puppeteer. It looked great on PS3 but it would be nice to have on PS5 with fast loading and some sort of 4k

No place for Puppeteer, Gravity Rush
Man I'd love to see GR3. Unfortunately Somy didn't do well to advertise these games and AAA gaming is what most gamers preferred.
This gen has been different, indies and smaller games are what people absolutely love now so I wonder how these games would do if they were to release now. These games would also need a PC release.
I mean can you really say it closed when 90% of the staff is at Asobi Games which was originally a team in Japan Studio?
Bring Puppeteer to PS5 please! Love that game. Gravity Rush collection would be ice as well.
Understandable. Adult gamers, while still having interest in AA gaming, have so little time that they choose to play AAA instead. Indie too, being fun and cheap, who could resist? they are too, time-consuming.

In a career spanning interview, I speak to the creator of the Silent Hill, Siren, and Gravity Rush franchises about his 30 year time within the industry, what his thoughts are in making the transition from working for a AAA publisher to essentially becoming an independent, whether he’d be open to working on new iterations of the franchises that he’s renowned for, whether he’d be open to collaborating with any of the horror greats in the games industry, and what his long-term goals are for the next 30 years… Enjoy!
Interesting read, although the questions should have been more focused, and I think Gravity Rush, at least the first one, is fairly dark. Never got into the sequel.
Wait, dude made all 3? Wtf? Dude has a knack for cult classics like damn
"So most of the games that I’ve worked on have been new IPs, even though I’ve made different franchises and stuff. But I want to note that every time I make a new IP, my resources are pretty limited, and they’re limited by the company that I’ve worked for. So in that sense, Silent Hill, Siren, and the first Gravity Rush game, I think that we were striving to achieve something new, as opposed to making a big budget videogame. So I feel the need to do that every 3, 4, or 5 years. And I keep making new games, so going individual, like going indie right now, for me, I don’t really feel limited, I feel that it suits me more. So it feels like I’ve got an advantage, because I know how to work with limited resources."
That's encouraging. I really hope Sony would approach Toyama-san for a Gravity Rush sequel.
NAUSEATING COMBAT? Okay I understand what they mean... but mess around with the camera sensitivity first before you say its completely shit. The combat is only PART of the experience and considering the story, it works just fine for me. Yeah there is some useless abilities, but that's because sometimes THEY AREN'T! I have used the abilities at least twice in one session. People keep writing the Vita off before they can even experience it...
yea G4 whatever
Sent from my PS Vita
The combat is just fine and in my opinion its one of the best aspects of the game even though its simple.
BTW im having a blast with the title and all that i am doing is a bunch of challenges which consist mainly of races and Nevi extermination. However i do find it a bit hard to toss objects at the enemys because many times what i throw is blocked by an object such as a lamp post or a building.
At this moment Gravity Rush is one of my favourite hand held games ever. The visuals are beautiful, the story is interesting and mysterious and I actually like the combat system. I am already looking forward to play it again after finshing. Just to fly over the different city skapes is so much fun in itself. Easily a 9 out of 10; perhaps even a 10 out of 10 when I have finsished.
Hmm. I believe I'm in the last chapter, and still my only complaint is that the camera sometimes goes a little crazy. The combat is perfectly fine, though, especially when you stop looking for things to complain about: leveling up your Gravity Kick improves its lock-on and power, and you can aim yourself during any midair moves by using the left analog stick. Yeah, you're still gonna miss sometimes, but that's no different for any other game.
The challenges aren't really there to bolster your score, but to give you still more crystals to use to level Kat up. Maxing her out takes A LOT of crystals, more than I have at the end of the game. The challenges are one option; searching around the world is another, and revisiting the different Rift areas is still another. None of them are particularly easy.
Complaining about not being able to see every cop during the sneaking mission? That's really stretching it. It's as much a hindrance then as at any other point in the game: hardly. I got caught twice, being reckless. That was it.
Even so, these two things should definitely not be enough to warrant knocking 1.5 points off a 5 point scale. That puts an exceptional game- which this is- at a decent game's level.