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Gravity Rush Review | G4

G4: "With the distinct lack of system-sellers in the PlayStation Vita's launch lineup, fans have been clamoring for something that will sway the Vita into a must-have handheld. Gravity Rush is said to be the next Golden Egg for the system but it struggles to fulfill that promise due to the somewhat clunky and nauseating combat."

Skrimps5070d ago

NAUSEATING COMBAT? Okay I understand what they mean... but mess around with the camera sensitivity first before you say its completely shit. The combat is only PART of the experience and considering the story, it works just fine for me. Yeah there is some useless abilities, but that's because sometimes THEY AREN'T! I have used the abilities at least twice in one session. People keep writing the Vita off before they can even experience it...

guitarded775069d ago

Yeah, I had to lower the sensitivity... after that the controls were excellent. Really like this game.

MastaMold5070d ago

yea G4 whatever

Sent from my PS Vita

jon12345069d ago (Edited 5069d ago )

why do you have to put that sent from my vita?? i mean i have one, and i love it... but if i commented on a site through my vita, i woulnt go out of my way to type something that isnt necessary for everyone to know....

ddurand15069d ago

you can add a signature to mobile devices. I highly doubt he typed that.

its pretty common, actually.

VINNIEPAZ5069d ago

"why do you have to put that sent from my vita?? i mean i have one, and i love it... but if i commented on a site through my vita, i woulnt go out of my way to type something that isnt necessary for everyone to know...."

Because Sony fans r crazy lol

MasterCornholio5070d ago (Edited 5070d ago )

The combat is just fine and in my opinion its one of the best aspects of the game even though its simple.

BTW im having a blast with the title and all that i am doing is a bunch of challenges which consist mainly of races and Nevi extermination. However i do find it a bit hard to toss objects at the enemys because many times what i throw is blocked by an object such as a lamp post or a building.

gijsbrecht5070d ago

At this moment Gravity Rush is one of my favourite hand held games ever. The visuals are beautiful, the story is interesting and mysterious and I actually like the combat system. I am already looking forward to play it again after finshing. Just to fly over the different city skapes is so much fun in itself. Easily a 9 out of 10; perhaps even a 10 out of 10 when I have finsished.

Hicken5070d ago

Hmm. I believe I'm in the last chapter, and still my only complaint is that the camera sometimes goes a little crazy. The combat is perfectly fine, though, especially when you stop looking for things to complain about: leveling up your Gravity Kick improves its lock-on and power, and you can aim yourself during any midair moves by using the left analog stick. Yeah, you're still gonna miss sometimes, but that's no different for any other game.

The challenges aren't really there to bolster your score, but to give you still more crystals to use to level Kat up. Maxing her out takes A LOT of crystals, more than I have at the end of the game. The challenges are one option; searching around the world is another, and revisiting the different Rift areas is still another. None of them are particularly easy.

Complaining about not being able to see every cop during the sneaking mission? That's really stretching it. It's as much a hindrance then as at any other point in the game: hardly. I got caught twice, being reckless. That was it.

Even so, these two things should definitely not be enough to warrant knocking 1.5 points off a 5 point scale. That puts an exceptional game- which this is- at a decent game's level.

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150°

Sony's Licensing Strategy May Be the Best Route to Reviving Some of PlayStation's Lost Classics

Sammy: "It’s sad that PlayStation has moved on from some of these iconic brands, but it would be worse watching them rot. At least with this licensing strategy, there’s a legitimate opportunity for more great franchises to get a second chance. And if they sell really well, there’s always the chance Sony may decide to bring them back."

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pushsquare.com
409d ago
darthv72409d ago

Love this idea. Let other companies release reboots of these classics to a wider audience. Everyone wins.

Eonjay408d ago

It's what most IP holders do.

jznrpg409d ago

Remaster Puppeteer. It looked great on PS3 but it would be nice to have on PS5 with fast loading and some sort of 4k

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240°

Sony Japan Studio Closed Because AA Market 'Disappeared', Says Shu Yoshida

No place for Puppeteer, Gravity Rush

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Goodguy01446d ago

Man I'd love to see GR3. Unfortunately Somy didn't do well to advertise these games and AAA gaming is what most gamers preferred.

This gen has been different, indies and smaller games are what people absolutely love now so I wonder how these games would do if they were to release now. These games would also need a PC release.

Cacabunga444d ago (Edited 444d ago )

GR2 was nice but i don’t think it’s made for a home console. It played like a dream on vita. Same for tearaway. Ps4 version was boring but vita was glorious.
Japan studio made amazing titles for everyone. Call them AA if you like but they can work on jrpg reboots and sequel of bloodborne. Maybe even let them remake old gems even from other developers. I don’t think a partnership with SNK to develop Koudelka remake will be unnoticed. But bad management is where it’s at. AA disappeared but let’s invest everything in gaas

Knushwood Butt444d ago

GR2 was never on Vita, oddly, but yes, the fist game was best on Vita and the gyro controls really suited the game and worked well too. Vita had a ton of tech built into it.

I platted GR1 on Vita and PS4.
I couldn't play GR2 more than a couple of hours. Bought it day 1. Still have it. Tried twice but just couldn't get into it.

isarai446d ago

I mean can you really say it closed when 90% of the staff is at Asobi Games which was originally a team in Japan Studio?

blackblades445d ago

Don't try to spin it the studio is no mo end of story

pwnmaster3000445d ago

I mean he has a point.
I get it the studio is gone but what makes the studio, the people who works there.

For example people say BioWare is not BioWare no more because the people who made BioWare left.
Team Asobi may not be named studio Japan no more but if 90% of the workers is from studio Japan then it’s damn near the same and they still in Japan.

isarai445d ago (Edited 445d ago )

Not trying to spin it, that's literally the facts, Asobi absorbed Japan studio, and a small portion left but most of the Japan studio staff are still there 🤨. They're certainly taking a different direction that Japan studio but it's still the same people in the same office working for the same publisher 🤷‍♂️

Hell even the DNA is the same. Astrobot shares a lot in common with how it feels and controls with games like puppeteer and knack

blackblades445d ago

Saying that is like saying they gonna be making gravity rush 3 which is a no. The studio itself is gone the workers that went to asobi isnt gonna be making the same games

isarai445d ago

Wtf are you going on about, no one said any of that, why you makin sh!t up just to argue? 🤣

Scissorman444d ago

that's a bit of poor argument. i mean look at naughty dog. they don't make crash, jak & daxter , or uncharted games anymore either.

445d ago Replies(1)
jznrpg445d ago

Bring Puppeteer to PS5 please! Love that game. Gravity Rush collection would be ice as well.

isarai445d ago

I've been shouting that games underrated nature for so long. I honestly think it has more unique charm and heart than astrobot, and if people rediscovered it they would really see Japan studio has always been a special studio

jznrpg444d ago

All the different heads and abilities were awesome. The aesthetic was awesome. The level design was so much fun. It is the true meaning of underrated, sadly.

Melankolis445d ago

Understandable. Adult gamers, while still having interest in AA gaming, have so little time that they choose to play AAA instead. Indie too, being fun and cheap, who could resist? they are too, time-consuming.

Eonjay445d ago

I think your on to something but for me it feels different. For one, even AAA games can get too time consuming. Final Fantasy 7 Rebirth is gigantic. Some would say obsessively so. It's quite an achievement simply due to the amount t of content. I definitely have less time for games now and the problem is that there is so much to play. I don't even get to half of the AAA games I want to play.

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90°

Interview with Keiichiro Toyama (creator of Silent Hill, Siren, and Gravity Rush)

In a career spanning interview, I speak to the creator of the Silent Hill, Siren, and Gravity Rush franchises about his 30 year time within the industry, what his thoughts are in making the transition from working for a AAA publisher to essentially becoming an independent, whether he’d be open to working on new iterations of the franchises that he’s renowned for, whether he’d be open to collaborating with any of the horror greats in the games industry, and what his long-term goals are for the next 30 years… Enjoy!

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Knushwood Butt566d ago

Interesting read, although the questions should have been more focused, and I think Gravity Rush, at least the first one, is fairly dark. Never got into the sequel.

DarXyde565d ago

I loved both games. There are pervasive themes of darkness worked in, but they're very vibrant games and Kat (history withstanding) is a very light-hearted character in a world that has its dark moments, but it's very generally upbeat, especially in comparison to Siren and Silent Hill.

isarai565d ago (Edited 565d ago )

Wait, dude made all 3? Wtf? Dude has a knack for cult classics like damn

DarXyde565d ago

"So most of the games that I’ve worked on have been new IPs, even though I’ve made different franchises and stuff. But I want to note that every time I make a new IP, my resources are pretty limited, and they’re limited by the company that I’ve worked for. So in that sense, Silent Hill, Siren, and the first Gravity Rush game, I think that we were striving to achieve something new, as opposed to making a big budget videogame. So I feel the need to do that every 3, 4, or 5 years. And I keep making new games, so going individual, like going indie right now, for me, I don’t really feel limited, I feel that it suits me more. So it feels like I’ve got an advantage, because I know how to work with limited resources."

That's encouraging. I really hope Sony would approach Toyama-san for a Gravity Rush sequel.