
dkpatriarch writes:
My furious roar could be heard all the way to China. Well that's what my wife sourly said, and as I looked at my slightly frightened children (who usually associate such anger with something they've done wrong …) I realised that this game was turning me into a monster. I couldn't remember being this frustrated since the old days of gaming when missing a jump meant certain death (even if the camera angle was at fault), or miss-timing pressing a button meant going back an hour of the game to do it over again and again…..

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
Just standing still can mean sudden death and a 5 min wait.
As can just walking, not thinking, not looking, not concentrating, rushing, not moving with your team etc. etc.
OK, it doesn't take you back an hour, but you can end up an hour ago, penniless and with nothing but a pea-shooter if you bodge up a couple of times in a row..
Go and play Ninja Gaiden Sigma. D:
Ninja Gaiden Sigma says no!
Easy? Hell even more recently go back and play CoD4 on Veterans. Trust me gaming is not getting easier, game makers are just making the "Normal" setting more friendly to the growing number of casual gamers. The hardcore gamers experience is as easy a cranking up the difficulty.
Normal single player modes may be getting easier or maybe were just getting better, but multiplayer against real people is about as challenging as it gets.