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310°

Is Gaming Becoming Too Easy?

dkpatriarch writes:

My furious roar could be heard all the way to China. Well that's what my wife sourly said, and as I looked at my slightly frightened children (who usually associate such anger with something they've done wrong …) I realised that this game was turning me into a monster. I couldn't remember being this frustrated since the old days of gaming when missing a jump meant certain death (even if the camera angle was at fault), or miss-timing pressing a button meant going back an hour of the game to do it over again and again…..

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xboxoz360.wordpress.com
Capt CHAOS6706d ago (Edited 6706d ago )

Just standing still can mean sudden death and a 5 min wait.

As can just walking, not thinking, not looking, not concentrating, rushing, not moving with your team etc. etc.

OK, it doesn't take you back an hour, but you can end up an hour ago, penniless and with nothing but a pea-shooter if you bodge up a couple of times in a row..

Counter_ACT6706d ago

Go and play Ninja Gaiden Sigma. D:

mikeslemonade6706d ago

Sigma wasn't that hard on normal. It was just as hard some other games I played. Gaming however is starting to become a chore other than online gaming. In single player games you move from checkpoint to checkpoint, then you have to collect special items, then you just have to figure out the pattern of bosses, then you have to pay attention to usually stupid storys in games that don't compare to movies, and then rinse and repeat.

Counter_ACT6706d ago

Maybe you didn't find it hard, but it certainly wasn't "too easy" by any means.

monkey6026706d ago

Ninja Gaiden Sigma says no!

BigBadPolo6706d ago

Easy? Hell even more recently go back and play CoD4 on Veterans. Trust me gaming is not getting easier, game makers are just making the "Normal" setting more friendly to the growing number of casual gamers. The hardcore gamers experience is as easy a cranking up the difficulty.

projectile6706d ago

I agree, way to many people and reviews complain about games beeing to easy, then why the hell not play it on a harder difficulty?!
Surely if you are an experienced reviewer who plays a lot of games you should not play a game on normal when there usually are two difficulties higher than that.
When you hear a game is short its often just played on a to easy difficulty. Making very long games now takes alot of time. Since developers have to make much more detail than they used to.
Just turn up the difficulty and feel you accomplish something and earn seeing the end or the later levels of a game.
Ninja gaiden black really game me a challenge worth the outcome.

Rooted_Dust6706d ago

Normal single player modes may be getting easier or maybe were just getting better, but multiplayer against real people is about as challenging as it gets.

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney44d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage45d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman44d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb44d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.