
Chris Penwell from PlayStation Euphoria writes: On Wednesday 27th June, PlayStation fans will finally be able to get their mitts on the Ratchet and Clank HD Collection but this is only a Europe only release date. Australia (28th June) New Zealanders (29th June) will be able to get the game too but there is no release date for North America except for the vague "Fall 2012" notion made by Insomniac Games. Why is that? This is an explanation of why this is a terrible decision by Sony.

Matt Miller writes: "We interviewed the general manager of Marvel Games for insight into several of the big projects the team has been working to bring to life, and where the games division is headed next."

For a mutant who can't die, how will Insomniac Games adjust the healing mechanic in Marvel's Wolverine?
Knocked out is still an option. So are being captured or restrained. Then there's potential for fatigue being a factor or just putting limits on how many times you can come back from healing quickly, making it also something you upgrade throughout the game.
Really not a hard thing to gamify, honestly. Just look at the last wolverine game.
Probably just have a health bar, only a tiny minority will probably be bothered by "oh but adanced healing" nonsense
Injustice was successful, people didn't cry about superman being beaten by humans
Ive seen enough to know that whatever they do will focus heavily on insane combos and dismemberments and all kinds of cool shit we wish we'd seen years ago as wolverine fans.
This is in great hands, all open world games get stale, I'm sure this game is going to be GOTY contender because of the talent behind it, but I hope its doesn't fall into any traps that make the world feel empty or underutilized.
LFG tho!! EXCITED.
Of all the things to worry about, this feels like the lowest ebb. I’d perhaps be more concerned about how they can find enough variety in the combat mechanics to stop a 10-12 hour game from becoming a bit samey, even if they get that main combat gameplay loop to be incredibly satisfying.
Obviously Wolverines claws will remain the main combat method, but thinking about how God of War benefited from (and differentiated itself from predecessor’s) by increased verticality in combat and also ranged attack mechanics, I’d be interested to see what Insomniac can come up with.
Interesting to hear to views os such an experienced game developer/designer.........wha t's that, you just a random dude off the internet....

The expectations for Marvel's Wolverine are through the roof, and the developers over at Insomniac Games has one shot to get it right.
Remember the PS3/X360 Wolverine game that was unbelievably gory & badass? if it's anything like that, it'll be just fine.
Insomniac’s track record is really good. I am not worried about this game. As long as Sony gives them the time they need .
Needs a lot of work from the released footage but if they can get the movement and feel down... thats huge
It's insomniac games they have never made a bad game so we know the game will be quality and all insomniac games are fun.
It's Wolverine how can you bugger up Wolverine with Insomniac behind the game? I am a little more cautious about the Blade game Microsoft is cooking.
It's going to be a quadrilogy.
Wow... June 27th. That came out of nowhere. Hope they announce a NA date soon. It'd be good to get it in July when the summer lull is in full effect.
This better come out in the US first. It's from the US so release it here first. It's unacceptable to not do that.
From the sound of things, Americans and Japanese are getting the 4th game as well, so Europe may get the collection earlier, but we still get the last laugh. Keep bragging. ;)