90°

NVIDIA GeForce GRID - E3 2012 Video Interview [Player Attack]

Industry leader NVIDIA has stepped into the cloud gaming market with the announcement of GeForce GRID. Put simply, the company's award-winning graphics cards have been redesigned to fit into a cloud-based server, meaning that video games are delivered to you on demand, just like films and other video content. You don't need any dedicated hardware or any special connections, and you don't need to wait for downloads or installing endless updates: Just plug in, open a browser and play.

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playerattack.com
JonahNL5050d ago

Looks like cloud based gaming is becoming bigger than I thought. I do hope it's not the future, though.

bobtheimpaler5050d ago

Yeah. I hope that it is but one of many options available for people who want to play games.

ginsunuva5050d ago

Sorry. It's the future. Mwahahahaha

SilentNegotiator5050d ago (Edited 5050d ago )

Nah, NVIDIA is only trying to do this because they lost business from the big three. It has nothing to do with streaming games going anywhere. People still don't want to pay fees to use services like Onlive and aren't willing to pay more for games.....and with all of those expensive servers, it makes for a poor business model.

40°

Veteran artist behind Mass Effect, Halo, and Overwatch 2 weighs in on Nvidia DLSS 5

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."

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notebookcheck.net
50°

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.

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pcoptimizedsettings.com
blacktiger14d ago

Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work

Smellsforfree13d ago

I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.

SimpleDad13d ago

Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.

There is definitely input lag there and artifacts.

CornholioX13d ago

It's commercial how they show it. Typical any company does that.

Goodguy0113d ago (Edited 13d ago )

Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

40°

Is the AI Push in AAA Gaming Giving Indie Developers A Golden Ticket?

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"

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waytoomany.games
Obelisk9224d ago

They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.

Yi-Long24d ago

Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.

Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.

blacktiger24d ago

Everything you said but for me MS is always the problem.

isarai_lee24d ago

One more thing in a long list of things that already give indie Games an advantage

Miacosa24d ago (Edited 24d ago )

In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.