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Rival Tide Review: Gravity Rush

Manipulating gravity, unique movements and navigation all wrapped up with cel shaded graphics.

DigitalAnalog5076d ago (Edited 5076d ago )

" Having the capability to shift gravity is an amazing idea in theory but when implemented, it sometimes misses the mark. When Kat is flying through the air, the body motion that she displays comes across as awkward and as if she has no control of her power; she looks like she is falling."

Uh.. you are shifting gravity therefore it doesn't look like she's falling, SHE IS FALLING! How does pointing the gravity in a different direction give you the capabilities of flight? Can you have total control your direction while falling compared to flying?

"The combat in Gravity Rush was the most annoying part of the game. Throughout many of the fights I was in, I would miss my target due to the poor targeting system. Many of the unfair deaths that I encountered were because of the camera that lashed out. Overall, all of the fights were the same. Which turned brawling into into a mind numbingly lackluster event."

Just another idiot who can't grasp the combat system. Why are all the low reviews complaining about combat? It's showcases of the most unique and visceral fighting system I've seen in gaming. Up to this point, I have only died ONCE (and I hardly miss at all) and that's just me without upgrading my health meter! Secondly, the targeting system works as long as you're not too far away, you can even see the soft-lock icon pinpointing the weak points.

"Another cool thing that I must point out is that all of the voice acting is done in Japanese. The Japanese voice acting significantly added to the atmosphere of the title. Whether it was done out of laziness or on purpose, the fact that it’s there is astonishing in its own right."

Wrong, wrong, wrong, wrong. It's in all in a made-up language. Would it hurt to do some research, most people can already determine this by listening to the game dialogue alone? And how exactly is utilizing the Japanese language lazy?

God, I don't mind low reviews but misleading the consumers is a different thing entirely. All it takes is to take your time learning the system (it isn't that hard). The cynicism here is unjustified, I can immediately tell (too many points were over-exaggerated). Trying to pass off everything here sounding legit is what poor quality reviews tend to have in common.

Skateboard5076d ago

Yeah, this review made me faceplam.

Elimin85076d ago

@ article/author.. It's not you, it's m.... Wait... It is you..... Do research before writing this BS...

@Digital... I read your comment and agreed yet still hit the link.. SMFH.. Well, I had to read before Mind slapping the author...

themiracle5076d ago

thank you
came here in hopes of clearing up the misleading nonsense.. but I see you've done a fine job.

a whole lot of hate for this game that just seems ridiculous to me.

We have a brand new IP, not a sequel or port.

It sports several totally NEW, fun, engaging gameplay mechanics, and gives you an unbelievably charming world to float around in, all in the palm of your hand.

this game would be an 8-9 to me on the PS3.. it just works well. damn the haters who can't be bothered to learn how to use the combat system, but on the new Vita, this first real, original console quality game experience, I can't even recommend it enough.

If you can't enjoy this lovely game for exactly what it is, then it's possible you have no heart, or.. maybe you just need a change of hobby.

if you need to find fault with draw distances.. or the even combat, you are obviously missing the point.

If this is the best game I ever play on my Vita, it will have been a worthwhile purchase for me.

xAlmostPro5076d ago

People complain the Vita has no games, but the decent games there are on the system seem to be getting shot down by people.

This is another review that seems like the guy hasn't actually played the game but has gathered his thoughts from other reviews and peoples comments or something.

He faults the combat, i'm not sure how because it's extremely simple combat if anything.. He even insults the game soundtrack lol.

I could go on but @DigitalAnalog already hit the nail on the head.

dafegamer5076d ago

This guy is a troll he haven't played the Game
this is not a professional review at all
Voice acting is in "Japanese"
Oh boy what a dumbass

SamPao5076d ago

woa damn I CANT BELIEVE the author is even an author WTF!!!!!!!

+ Show (2) more repliesLast reply 5076d ago
MySwordIsHeavenly5076d ago

Is there a way to report bad reviews?

knifefight5076d ago

I wish, because this is horrible.

From the review...
"she looks like she is falling."
^ Yeah, no fucking shit? That's kind of what GRAVITY makes you do.

JellyJelly5076d ago

Try contacting the Sony Defence Force.

rezzah5075d ago

just because this is a Sony game doesn't mean that the review itself is not bad.

Or are you upset because the majority of comments disagree with a review that you agree with? In other words you agree with the author's logic.

morganfell5076d ago (Edited 5076d ago )

Yes there is a way. Under Read full review click the link in blue that says mytide.net. It isn't a link to the site but a reporting system. Choose WTF and No. The lower the score for a site the more difficult it becomes to get their trash stories published here.

Click on their profile while you are at it, You will see a list of all the stories they have published. You may want to click on those and vote on the site and story again. You'll be amazed at some of the scores they have given. You'll also begin to see the clear cut agenda they have.

knifefight5076d ago

There's this hero called "Batman" but I have to say, he doesn't look very much like a bat -- way more of a man. I think he should be called "Manbat" instead. Plus he can't even fly like a bat can, he just glides all the time or jumps off of stuff. Really, I think it's insulting to bats and bat enthusiasts.

His enemy is called "The Joker," who, for a supposed funny man, does not bring the comedy. I don't remember ever laughing at anything he said; he comes off more insane than funny, almost constantly. Fail writing and fail acting, honestly. I really hope, if they do another Manbat movie, that the actor who played the Joker is not in it.

Skateboard5076d ago

This post is soooo ###### funny, lol bubbles.

Moby-Royale5076d ago

I am not even a fan of this game and I cannot believe that I just read that.

Need to boost your self-confidence? Read that review.

I normally(never) come here just to critique something. So I hope that knowing that fact helps me convey how hard that was to take seriously. i.m.(not so humble ;)o.

themiracle5076d ago

click the 'mytide.net' link underneath the 'Read full review>>>' link above, and you can rate the site.

nonsense

Show all comments (22)
150°

Sony's Licensing Strategy May Be the Best Route to Reviving Some of PlayStation's Lost Classics

Sammy: "It’s sad that PlayStation has moved on from some of these iconic brands, but it would be worse watching them rot. At least with this licensing strategy, there’s a legitimate opportunity for more great franchises to get a second chance. And if they sell really well, there’s always the chance Sony may decide to bring them back."

Read Full Story >>
pushsquare.com
409d ago
darthv72409d ago

Love this idea. Let other companies release reboots of these classics to a wider audience. Everyone wins.

Eonjay408d ago

It's what most IP holders do.

jznrpg409d ago

Remaster Puppeteer. It looked great on PS3 but it would be nice to have on PS5 with fast loading and some sort of 4k

Show all comments (11)
240°

Sony Japan Studio Closed Because AA Market 'Disappeared', Says Shu Yoshida

No place for Puppeteer, Gravity Rush

Read Full Story >>
pushsquare.com
Goodguy01446d ago

Man I'd love to see GR3. Unfortunately Somy didn't do well to advertise these games and AAA gaming is what most gamers preferred.

This gen has been different, indies and smaller games are what people absolutely love now so I wonder how these games would do if they were to release now. These games would also need a PC release.

Cacabunga444d ago (Edited 444d ago )

GR2 was nice but i don’t think it’s made for a home console. It played like a dream on vita. Same for tearaway. Ps4 version was boring but vita was glorious.
Japan studio made amazing titles for everyone. Call them AA if you like but they can work on jrpg reboots and sequel of bloodborne. Maybe even let them remake old gems even from other developers. I don’t think a partnership with SNK to develop Koudelka remake will be unnoticed. But bad management is where it’s at. AA disappeared but let’s invest everything in gaas

Knushwood Butt444d ago

GR2 was never on Vita, oddly, but yes, the fist game was best on Vita and the gyro controls really suited the game and worked well too. Vita had a ton of tech built into it.

I platted GR1 on Vita and PS4.
I couldn't play GR2 more than a couple of hours. Bought it day 1. Still have it. Tried twice but just couldn't get into it.

isarai446d ago

I mean can you really say it closed when 90% of the staff is at Asobi Games which was originally a team in Japan Studio?

blackblades445d ago

Don't try to spin it the studio is no mo end of story

pwnmaster3000445d ago

I mean he has a point.
I get it the studio is gone but what makes the studio, the people who works there.

For example people say BioWare is not BioWare no more because the people who made BioWare left.
Team Asobi may not be named studio Japan no more but if 90% of the workers is from studio Japan then it’s damn near the same and they still in Japan.

isarai445d ago (Edited 445d ago )

Not trying to spin it, that's literally the facts, Asobi absorbed Japan studio, and a small portion left but most of the Japan studio staff are still there 🤨. They're certainly taking a different direction that Japan studio but it's still the same people in the same office working for the same publisher 🤷‍♂️

Hell even the DNA is the same. Astrobot shares a lot in common with how it feels and controls with games like puppeteer and knack

blackblades445d ago

Saying that is like saying they gonna be making gravity rush 3 which is a no. The studio itself is gone the workers that went to asobi isnt gonna be making the same games

isarai444d ago

Wtf are you going on about, no one said any of that, why you makin sh!t up just to argue? 🤣

Scissorman444d ago

that's a bit of poor argument. i mean look at naughty dog. they don't make crash, jak & daxter , or uncharted games anymore either.

445d ago Replies(1)
jznrpg445d ago

Bring Puppeteer to PS5 please! Love that game. Gravity Rush collection would be ice as well.

isarai445d ago

I've been shouting that games underrated nature for so long. I honestly think it has more unique charm and heart than astrobot, and if people rediscovered it they would really see Japan studio has always been a special studio

jznrpg444d ago

All the different heads and abilities were awesome. The aesthetic was awesome. The level design was so much fun. It is the true meaning of underrated, sadly.

Melankolis445d ago

Understandable. Adult gamers, while still having interest in AA gaming, have so little time that they choose to play AAA instead. Indie too, being fun and cheap, who could resist? they are too, time-consuming.

Eonjay445d ago

I think your on to something but for me it feels different. For one, even AAA games can get too time consuming. Final Fantasy 7 Rebirth is gigantic. Some would say obsessively so. It's quite an achievement simply due to the amount t of content. I definitely have less time for games now and the problem is that there is so much to play. I don't even get to half of the AAA games I want to play.

Show all comments (36)
90°

Interview with Keiichiro Toyama (creator of Silent Hill, Siren, and Gravity Rush)

In a career spanning interview, I speak to the creator of the Silent Hill, Siren, and Gravity Rush franchises about his 30 year time within the industry, what his thoughts are in making the transition from working for a AAA publisher to essentially becoming an independent, whether he’d be open to working on new iterations of the franchises that he’s renowned for, whether he’d be open to collaborating with any of the horror greats in the games industry, and what his long-term goals are for the next 30 years… Enjoy!

Read Full Story >>
prankster101.com
Knushwood Butt566d ago

Interesting read, although the questions should have been more focused, and I think Gravity Rush, at least the first one, is fairly dark. Never got into the sequel.

DarXyde565d ago

I loved both games. There are pervasive themes of darkness worked in, but they're very vibrant games and Kat (history withstanding) is a very light-hearted character in a world that has its dark moments, but it's very generally upbeat, especially in comparison to Siren and Silent Hill.

isarai565d ago (Edited 565d ago )

Wait, dude made all 3? Wtf? Dude has a knack for cult classics like damn

DarXyde565d ago

"So most of the games that I’ve worked on have been new IPs, even though I’ve made different franchises and stuff. But I want to note that every time I make a new IP, my resources are pretty limited, and they’re limited by the company that I’ve worked for. So in that sense, Silent Hill, Siren, and the first Gravity Rush game, I think that we were striving to achieve something new, as opposed to making a big budget videogame. So I feel the need to do that every 3, 4, or 5 years. And I keep making new games, so going individual, like going indie right now, for me, I don’t really feel limited, I feel that it suits me more. So it feels like I’ve got an advantage, because I know how to work with limited resources."

That's encouraging. I really hope Sony would approach Toyama-san for a Gravity Rush sequel.