
In this weeks RipTen Dojo, author Nick Goebel discusses what makes for a potentially good crossover fighting game in comparison to the previous entry in the series, which focused on how many crossover games can go wrong.

All 21 Classic Games are playable for a limited time 🎮

Jason Dietz: "We reveal the past year's best and worst video game publishers (based on their 2025 releases) in the 16th edition of our annual Game Publisher Rankings."
But... but... the garbage-mongers always tell us that Square Enix is in trouble! 😂

Capcom has clarified its current stance on generative AI in its videogames. The major Japanese publisher and developer behind popular series like Resident Evil, Street Fighter, and Monster Hunter has revealed that while it doesn't use gen-AI assets in their games, it is exploring ways to use generative AI to streamline the game development process.
Using Artificial Intelligence (more like Realistic Stupidity) art assets in your games is a great way to get people to boycott your product. We don't need that ugly, unsophisticated, generic, fake art in our games, good on CAPCOM for not using that garbage.
Naw you can't fool us, You work with Nvidia, that's a fact! And here you wanted to advertise but now look stupid!
Seems there's a lot of those these days.
Making a good cross over is tough really. Look at SF X TK and the TK X SF. I mean these are two different games playing two different ways. If they would of just made one where would the balance be for the veterans of the two titles. I think a cross over built from the ground up works best if you don't make two separate titles like this.
I am actually pretty interested in the new Injustice title. I wonder how it will play and the difference of it to MK vs DC and MK9 in style.