All Channels
Popular
70°

The Community Reviews: Gravity Rush

Sniper430 from The Community reviews what he calls the Vita's "trump card."

Read Full Story >>
thecommunitygames.com
PoSTedUP5090d ago

i was thinking about getting this. can you get different attacks or upgrades? or is it the same throughout the whole story.

MySwordIsHeavenly5090d ago

You get more attacks and upgrades as it goes on. It's actually a much more intricate battle system than reviewers would have you believe.

PoSTedUP5090d ago

thanks bud. i still dunno tho. almost $40 i'm soo indecisive on what to buy for the vita. i have uncharted and MLB. i need an rpg but im unsure of disgaea3. err so frustrated. RagnarokOddessy, persona4, black ops assasins creed3 are soooo far away : (

Sniper4305090d ago

@PoSTedUP

If you've never played Disgaea before 3 is one of the best ones to start with. It's the one I started with. If you like games like tactics ogre and final fantasy tactics definitely pick it up.

If you're more a fan of action games like uncharted, etc. I think you'll love Gravity Rush too.

PoSTedUP5090d ago

thanks for the help. i'm a fan of almost everything. i like RPG's like persona a lot, also open world ones like FF12 & star ocean3. never played tactics or orge tho. what is the best RPG on the psp in your opinion?

Sniper4305090d ago

@PoSTedUp

Ah, I don't like true JRPGs as much as the tactical ones.

For the Vita though there aren't any original JRPGs as far as I can tell. As you said the good ones don't come out for awhile. There are a lot of oldies from the PSone days that you can play and some psp ones too. If you are willing to experiment though Disgaea is fantastic. Be warned there's a lot of grinding after the main story, and it's weird to begin with, so approach it with an open mind.

PoSTedUP5090d ago

thanks for the help man. i love my Jrpgs all of a sudden. but i actually went with gravity rush, seems like it was a game Sony put out in the meantime because it's really freaking awesome and i see it doing the job with its open world and side missions : D

+ Show (3) more repliesLast reply 5090d ago
TreMillz5090d ago

Am i the only one who feels like the crazy and sometimes frustrating camera angles adds excitement to the concept of using gravity, LOL especially when you run out of gravity and you start free falling

Elimin85090d ago

I agree.. I think once you master it it's even more fun....

miyamoto5090d ago

in terms of originality and differentiation from other games or game play how would you rate it?

Sniper4305090d ago

Original reviewer here.

I would say it's almost completely different than any other game I've played. I've never seen the mashing of this specific art style, story focus, and combat.

I was going to include a paragraph comparing it to Prototype, but based on screenshots alone you can tell how unalike it is.

It is truly unique. I recommend it to every gamer, especially if you already have a vita.

MasterCornholio5090d ago

I haven't completed the game yet but so far I find it extremely enjoyable.

Truly a game that isn't possible on any other handheld device (smartphones and other gaming portables).

XperiaRay

GuruStarr785090d ago

I'm liking it... but it does have it's flaws..

It gets quite disorienting at times when you're in the heat of a battle and you lose track of up and down, also, the 'slide' mechanic does not feel like it was implemented well and is nearly impossible to keep from falling off the level.

Otherwise, it's a good action-adventure game. There are plenty of challenges, trophies and opportunities to level up attributes that will extend this games playability.

MySwordIsHeavenly5090d ago

You need to take more time mastering the mechanics. It may take a few hours of wandering around and playing side missions, but you will get them down quickly.

X5090d ago

"It gets quite disorienting at times when you're in the heat of a battle and you lose track of up and down, also, the 'slide' mechanic does not feel like it was implemented well and is nearly impossible to keep from falling off the level."

Push down on the D-pad to reset the camera to level with the ground. Kat's hair and scarf also are unaffected by shifting so they will always point towards the ground.

As for gravity slide, I have no tips unfortunatly.

Sniper4305090d ago

Hey, original reviewer here. I also find the slide mechanics iffy. The best thing I discovered was drifting. If you pick up one finger you slow down a lot and turnings a lot easier, then when you place the finger back on you accelerate again. Almost necessary for the challenges.

The worst, worst thing is that shake to jump is so sensitive. I've lost lots of time because an odd jump sent me reeling off a cliff.

DigitalAnalog5090d ago (Edited 5090d ago )

I have a pro-tip for you. Don't hold the Vita as you would normally would for gaming, rather in "slide" mode, you clapse your two hands vertically (your two pinky's should be adjacent to each other) making all your four-fingers at the back touch screen with the two thumbs on the front edge. By doing this, you can have good bearing on tilt going at least 75' (more than enough for sharp turns) without losing orientation simply by moving each hand up or down. Trust me on this one, after you do this, the sliding mechanic is easy to grasp.

Hell, I even implement this in normal fights and it's so awesome chaining combos with this. The fighting system may have a learning curve but it's severely underated when it comes to reviews.

+ Show (1) more replyLast reply 5090d ago
goldwyncq5090d ago

I just finished episode 5 and have been enjoying the game immensely so far. The gameplay will really mess with your head.

Show all comments (23)
150°

Sony's Licensing Strategy May Be the Best Route to Reviving Some of PlayStation's Lost Classics

Sammy: "It’s sad that PlayStation has moved on from some of these iconic brands, but it would be worse watching them rot. At least with this licensing strategy, there’s a legitimate opportunity for more great franchises to get a second chance. And if they sell really well, there’s always the chance Sony may decide to bring them back."

Read Full Story >>
pushsquare.com
423d ago
darthv72423d ago

Love this idea. Let other companies release reboots of these classics to a wider audience. Everyone wins.

Eonjay422d ago

It's what most IP holders do.

jznrpg423d ago

Remaster Puppeteer. It looked great on PS3 but it would be nice to have on PS5 with fast loading and some sort of 4k

Show all comments (11)
240°

Sony Japan Studio Closed Because AA Market 'Disappeared', Says Shu Yoshida

No place for Puppeteer, Gravity Rush

Read Full Story >>
pushsquare.com
Goodguy01460d ago

Man I'd love to see GR3. Unfortunately Somy didn't do well to advertise these games and AAA gaming is what most gamers preferred.

This gen has been different, indies and smaller games are what people absolutely love now so I wonder how these games would do if they were to release now. These games would also need a PC release.

Cacabunga458d ago (Edited 458d ago )

GR2 was nice but i don’t think it’s made for a home console. It played like a dream on vita. Same for tearaway. Ps4 version was boring but vita was glorious.
Japan studio made amazing titles for everyone. Call them AA if you like but they can work on jrpg reboots and sequel of bloodborne. Maybe even let them remake old gems even from other developers. I don’t think a partnership with SNK to develop Koudelka remake will be unnoticed. But bad management is where it’s at. AA disappeared but let’s invest everything in gaas

Knushwood Butt458d ago

GR2 was never on Vita, oddly, but yes, the fist game was best on Vita and the gyro controls really suited the game and worked well too. Vita had a ton of tech built into it.

I platted GR1 on Vita and PS4.
I couldn't play GR2 more than a couple of hours. Bought it day 1. Still have it. Tried twice but just couldn't get into it.

isarai460d ago

I mean can you really say it closed when 90% of the staff is at Asobi Games which was originally a team in Japan Studio?

blackblades459d ago

Don't try to spin it the studio is no mo end of story

pwnmaster3000459d ago

I mean he has a point.
I get it the studio is gone but what makes the studio, the people who works there.

For example people say BioWare is not BioWare no more because the people who made BioWare left.
Team Asobi may not be named studio Japan no more but if 90% of the workers is from studio Japan then it’s damn near the same and they still in Japan.

isarai459d ago (Edited 459d ago )

Not trying to spin it, that's literally the facts, Asobi absorbed Japan studio, and a small portion left but most of the Japan studio staff are still there 🤨. They're certainly taking a different direction that Japan studio but it's still the same people in the same office working for the same publisher 🤷‍♂️

Hell even the DNA is the same. Astrobot shares a lot in common with how it feels and controls with games like puppeteer and knack

blackblades459d ago

Saying that is like saying they gonna be making gravity rush 3 which is a no. The studio itself is gone the workers that went to asobi isnt gonna be making the same games

isarai459d ago

Wtf are you going on about, no one said any of that, why you makin sh!t up just to argue? 🤣

Scissorman458d ago

that's a bit of poor argument. i mean look at naughty dog. they don't make crash, jak & daxter , or uncharted games anymore either.

460d ago Replies(1)
jznrpg459d ago

Bring Puppeteer to PS5 please! Love that game. Gravity Rush collection would be ice as well.

isarai459d ago

I've been shouting that games underrated nature for so long. I honestly think it has more unique charm and heart than astrobot, and if people rediscovered it they would really see Japan studio has always been a special studio

jznrpg458d ago

All the different heads and abilities were awesome. The aesthetic was awesome. The level design was so much fun. It is the true meaning of underrated, sadly.

Melankolis459d ago

Understandable. Adult gamers, while still having interest in AA gaming, have so little time that they choose to play AAA instead. Indie too, being fun and cheap, who could resist? they are too, time-consuming.

Eonjay459d ago

I think your on to something but for me it feels different. For one, even AAA games can get too time consuming. Final Fantasy 7 Rebirth is gigantic. Some would say obsessively so. It's quite an achievement simply due to the amount t of content. I definitely have less time for games now and the problem is that there is so much to play. I don't even get to half of the AAA games I want to play.

Show all comments (36)
90°

Interview with Keiichiro Toyama (creator of Silent Hill, Siren, and Gravity Rush)

In a career spanning interview, I speak to the creator of the Silent Hill, Siren, and Gravity Rush franchises about his 30 year time within the industry, what his thoughts are in making the transition from working for a AAA publisher to essentially becoming an independent, whether he’d be open to working on new iterations of the franchises that he’s renowned for, whether he’d be open to collaborating with any of the horror greats in the games industry, and what his long-term goals are for the next 30 years… Enjoy!

Read Full Story >>
prankster101.com
Knushwood Butt580d ago

Interesting read, although the questions should have been more focused, and I think Gravity Rush, at least the first one, is fairly dark. Never got into the sequel.

DarXyde579d ago

I loved both games. There are pervasive themes of darkness worked in, but they're very vibrant games and Kat (history withstanding) is a very light-hearted character in a world that has its dark moments, but it's very generally upbeat, especially in comparison to Siren and Silent Hill.

isarai579d ago (Edited 579d ago )

Wait, dude made all 3? Wtf? Dude has a knack for cult classics like damn

DarXyde579d ago

"So most of the games that I’ve worked on have been new IPs, even though I’ve made different franchises and stuff. But I want to note that every time I make a new IP, my resources are pretty limited, and they’re limited by the company that I’ve worked for. So in that sense, Silent Hill, Siren, and the first Gravity Rush game, I think that we were striving to achieve something new, as opposed to making a big budget videogame. So I feel the need to do that every 3, 4, or 5 years. And I keep making new games, so going individual, like going indie right now, for me, I don’t really feel limited, I feel that it suits me more. So it feels like I’ve got an advantage, because I know how to work with limited resources."

That's encouraging. I really hope Sony would approach Toyama-san for a Gravity Rush sequel.