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6.5

Gravity Rush Review | GameSpot

GameSpot: "Harnessing the power of gravity is exhilarating, but dull combat keeps Gravity Rush from being the soaring success it could have been."

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gamespot.com
Snookies125139d ago

Seriously? 6.5? That's crap, this game is one of a kind, having played through a good bit myself. The game doesn't deserve anything less than a 7.5 to be a "great" game, which it most certainly is. Sure I realize a 6.5 isn't awful, but it's just not the type of score a game of this quality should get.

GribbleGrunger5139d ago

agreed. I'm really getting sick and tired of these reviews. I've only played the demo but i know from friends who have the game that it's fantastic. what gets my goat more than anything though is that a game like this -- which clearly has a lot of man hours poured into it -- gets a lesser score than some iphone apps. out of interest i've been actually looking at these so called 9/10 and 10/10 iphone games and i'm just at a loss to understand why it is that, even though the media want to compare the Vita to the mobile market, they still don't want to review iphone games with the Vita in mind. this is hypocrisy of the highest order

FriedGoat5138d ago

I don't pay attention anymore. Gravity Rush is fantastic.

miyamoto5138d ago (Edited 5138d ago )

Gamespot does not like fresh original games?

They did not even bother learning the new type of controls.

I am doing an investigation to this serial low scores ... clue is they gave Skyward Sword a 7.5 it had 162 comments.

Gravity Rush got 633 comments generated!!!

I know there is more than the flame bait hook to this case.

kingdavid5138d ago

Yeah its not a 6.5 but I really just dont care about alot critical reviews anymore. Way too inconsistent.

Hot shots Golf got similar reviews to this as well and that's one of my favourite game i've played this year.

Snookies125138d ago

Well I kind of see why Hot Shots got a slight reduction based on the difficulty that ramps up in the later challenges. Got so hard, I didn't even attempt to get any further lol.

SephirothX215138d ago

A number of people at Gamespot should play the game and then give it the average score of all their scores. That would significantly increase its score I think. It has 84 average on metacritic so I think that's more indicative of the game.

Dir_en_grey5138d ago

Retarded review just like the reviewer.

One more name added to my "Fat ugly retards in that shouldn't be in the game review business": Jim Sterling and Carolyn Petit

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GirlyGamer5138d ago

I got it today and just put it down cause it's passed midnight O_O I haven't played that much but i like what i see so far. The gravity throws can be frustrating sometimes >_> And i always find myself struggling not to fall off the side of the city. Don't know whether to laugh or cry ._. Don't bother with these nitpicky reviews. I mean wow such a low score because you dislike the combat system?!? No matter how you look at it 6.5 is a bad score and if i was an ignorant buyer i wouldn't buy a game with that score.

DigitalAnalog5138d ago (Edited 5138d ago )

"But that's just about the only thing there is to think about in combat. Defeating nevi is a simple matter of attacking their cores. With nevi on the ground, you can simply run up to them and dish out a few kicks. With flying nevi, you can perform an airborne gravity kick. There's no lock-on, so if a nevi moves while you're flying in for a strike, you need to realign yourself and try it again, which only makes the already dull combat more tedious. It starts out basic and never evolves into anything more involving."

Oh god, this is the biggest problem with the low-score reviews. There is a soft-lock on the moment you activate the kick while you're mid air and you will be able to hit 95% of the time. I've got the feeling these reviewers have no idea how to play this game. Normally reviews are spot-on with the negatives but for some strange reason this doesn't. It's a good thing I've bought it and tested it. Apparently, there is a learning curve in regards to the combat makes me wonder if they even put the effort playing the game.

portal_25138d ago

I didn't find the combat dull in the demo.

knifefight5138d ago

I didn't find the combat dull and Ive beaten the game.

Outlaw19865138d ago

I love this game. Gladi bought it!!!

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150°

Sony's Licensing Strategy May Be the Best Route to Reviving Some of PlayStation's Lost Classics

Sammy: "It’s sad that PlayStation has moved on from some of these iconic brands, but it would be worse watching them rot. At least with this licensing strategy, there’s a legitimate opportunity for more great franchises to get a second chance. And if they sell really well, there’s always the chance Sony may decide to bring them back."

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pushsquare.com
469d ago
darthv72469d ago

Love this idea. Let other companies release reboots of these classics to a wider audience. Everyone wins.

Eonjay468d ago

It's what most IP holders do.

jznrpg469d ago

Remaster Puppeteer. It looked great on PS3 but it would be nice to have on PS5 with fast loading and some sort of 4k

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240°

Sony Japan Studio Closed Because AA Market 'Disappeared', Says Shu Yoshida

No place for Puppeteer, Gravity Rush

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pushsquare.com
Goodguy01507d ago

Man I'd love to see GR3. Unfortunately Somy didn't do well to advertise these games and AAA gaming is what most gamers preferred.

This gen has been different, indies and smaller games are what people absolutely love now so I wonder how these games would do if they were to release now. These games would also need a PC release.

Cacabunga505d ago (Edited 505d ago )

GR2 was nice but i don’t think it’s made for a home console. It played like a dream on vita. Same for tearaway. Ps4 version was boring but vita was glorious.
Japan studio made amazing titles for everyone. Call them AA if you like but they can work on jrpg reboots and sequel of bloodborne. Maybe even let them remake old gems even from other developers. I don’t think a partnership with SNK to develop Koudelka remake will be unnoticed. But bad management is where it’s at. AA disappeared but let’s invest everything in gaas

Knushwood Butt505d ago

GR2 was never on Vita, oddly, but yes, the fist game was best on Vita and the gyro controls really suited the game and worked well too. Vita had a ton of tech built into it.

I platted GR1 on Vita and PS4.
I couldn't play GR2 more than a couple of hours. Bought it day 1. Still have it. Tried twice but just couldn't get into it.

isarai507d ago

I mean can you really say it closed when 90% of the staff is at Asobi Games which was originally a team in Japan Studio?

blackblades506d ago

Don't try to spin it the studio is no mo end of story

pwnmaster3000505d ago

I mean he has a point.
I get it the studio is gone but what makes the studio, the people who works there.

For example people say BioWare is not BioWare no more because the people who made BioWare left.
Team Asobi may not be named studio Japan no more but if 90% of the workers is from studio Japan then it’s damn near the same and they still in Japan.

isarai505d ago (Edited 505d ago )

Not trying to spin it, that's literally the facts, Asobi absorbed Japan studio, and a small portion left but most of the Japan studio staff are still there 🤨. They're certainly taking a different direction that Japan studio but it's still the same people in the same office working for the same publisher 🤷‍♂️

Hell even the DNA is the same. Astrobot shares a lot in common with how it feels and controls with games like puppeteer and knack

blackblades505d ago

Saying that is like saying they gonna be making gravity rush 3 which is a no. The studio itself is gone the workers that went to asobi isnt gonna be making the same games

isarai505d ago

Wtf are you going on about, no one said any of that, why you makin sh!t up just to argue? 🤣

Scissorman505d ago

that's a bit of poor argument. i mean look at naughty dog. they don't make crash, jak & daxter , or uncharted games anymore either.

506d ago Replies(1)
jznrpg505d ago

Bring Puppeteer to PS5 please! Love that game. Gravity Rush collection would be ice as well.

isarai505d ago

I've been shouting that games underrated nature for so long. I honestly think it has more unique charm and heart than astrobot, and if people rediscovered it they would really see Japan studio has always been a special studio

jznrpg504d ago

All the different heads and abilities were awesome. The aesthetic was awesome. The level design was so much fun. It is the true meaning of underrated, sadly.

Melankolis505d ago

Understandable. Adult gamers, while still having interest in AA gaming, have so little time that they choose to play AAA instead. Indie too, being fun and cheap, who could resist? they are too, time-consuming.

Eonjay505d ago

I think your on to something but for me it feels different. For one, even AAA games can get too time consuming. Final Fantasy 7 Rebirth is gigantic. Some would say obsessively so. It's quite an achievement simply due to the amount t of content. I definitely have less time for games now and the problem is that there is so much to play. I don't even get to half of the AAA games I want to play.

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90°

Interview with Keiichiro Toyama (creator of Silent Hill, Siren, and Gravity Rush)

In a career spanning interview, I speak to the creator of the Silent Hill, Siren, and Gravity Rush franchises about his 30 year time within the industry, what his thoughts are in making the transition from working for a AAA publisher to essentially becoming an independent, whether he’d be open to working on new iterations of the franchises that he’s renowned for, whether he’d be open to collaborating with any of the horror greats in the games industry, and what his long-term goals are for the next 30 years… Enjoy!

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prankster101.com
Knushwood Butt627d ago

Interesting read, although the questions should have been more focused, and I think Gravity Rush, at least the first one, is fairly dark. Never got into the sequel.

DarXyde626d ago

I loved both games. There are pervasive themes of darkness worked in, but they're very vibrant games and Kat (history withstanding) is a very light-hearted character in a world that has its dark moments, but it's very generally upbeat, especially in comparison to Siren and Silent Hill.

isarai626d ago (Edited 626d ago )

Wait, dude made all 3? Wtf? Dude has a knack for cult classics like damn

DarXyde626d ago

"So most of the games that I’ve worked on have been new IPs, even though I’ve made different franchises and stuff. But I want to note that every time I make a new IP, my resources are pretty limited, and they’re limited by the company that I’ve worked for. So in that sense, Silent Hill, Siren, and the first Gravity Rush game, I think that we were striving to achieve something new, as opposed to making a big budget videogame. So I feel the need to do that every 3, 4, or 5 years. And I keep making new games, so going individual, like going indie right now, for me, I don’t really feel limited, I feel that it suits me more. So it feels like I’ve got an advantage, because I know how to work with limited resources."

That's encouraging. I really hope Sony would approach Toyama-san for a Gravity Rush sequel.