
GameSpot: "Harnessing the power of gravity is exhilarating, but dull combat keeps Gravity Rush from being the soaring success it could have been."

Sammy: "It’s sad that PlayStation has moved on from some of these iconic brands, but it would be worse watching them rot. At least with this licensing strategy, there’s a legitimate opportunity for more great franchises to get a second chance. And if they sell really well, there’s always the chance Sony may decide to bring them back."
Love this idea. Let other companies release reboots of these classics to a wider audience. Everyone wins.
Remaster Puppeteer. It looked great on PS3 but it would be nice to have on PS5 with fast loading and some sort of 4k

No place for Puppeteer, Gravity Rush
Man I'd love to see GR3. Unfortunately Somy didn't do well to advertise these games and AAA gaming is what most gamers preferred.
This gen has been different, indies and smaller games are what people absolutely love now so I wonder how these games would do if they were to release now. These games would also need a PC release.
I mean can you really say it closed when 90% of the staff is at Asobi Games which was originally a team in Japan Studio?
Bring Puppeteer to PS5 please! Love that game. Gravity Rush collection would be ice as well.
Understandable. Adult gamers, while still having interest in AA gaming, have so little time that they choose to play AAA instead. Indie too, being fun and cheap, who could resist? they are too, time-consuming.

In a career spanning interview, I speak to the creator of the Silent Hill, Siren, and Gravity Rush franchises about his 30 year time within the industry, what his thoughts are in making the transition from working for a AAA publisher to essentially becoming an independent, whether he’d be open to working on new iterations of the franchises that he’s renowned for, whether he’d be open to collaborating with any of the horror greats in the games industry, and what his long-term goals are for the next 30 years… Enjoy!
Interesting read, although the questions should have been more focused, and I think Gravity Rush, at least the first one, is fairly dark. Never got into the sequel.
Wait, dude made all 3? Wtf? Dude has a knack for cult classics like damn
"So most of the games that I’ve worked on have been new IPs, even though I’ve made different franchises and stuff. But I want to note that every time I make a new IP, my resources are pretty limited, and they’re limited by the company that I’ve worked for. So in that sense, Silent Hill, Siren, and the first Gravity Rush game, I think that we were striving to achieve something new, as opposed to making a big budget videogame. So I feel the need to do that every 3, 4, or 5 years. And I keep making new games, so going individual, like going indie right now, for me, I don’t really feel limited, I feel that it suits me more. So it feels like I’ve got an advantage, because I know how to work with limited resources."
That's encouraging. I really hope Sony would approach Toyama-san for a Gravity Rush sequel.
Seriously? 6.5? That's crap, this game is one of a kind, having played through a good bit myself. The game doesn't deserve anything less than a 7.5 to be a "great" game, which it most certainly is. Sure I realize a 6.5 isn't awful, but it's just not the type of score a game of this quality should get.
I got it today and just put it down cause it's passed midnight O_O I haven't played that much but i like what i see so far. The gravity throws can be frustrating sometimes >_> And i always find myself struggling not to fall off the side of the city. Don't know whether to laugh or cry ._. Don't bother with these nitpicky reviews. I mean wow such a low score because you dislike the combat system?!? No matter how you look at it 6.5 is a bad score and if i was an ignorant buyer i wouldn't buy a game with that score.
"But that's just about the only thing there is to think about in combat. Defeating nevi is a simple matter of attacking their cores. With nevi on the ground, you can simply run up to them and dish out a few kicks. With flying nevi, you can perform an airborne gravity kick. There's no lock-on, so if a nevi moves while you're flying in for a strike, you need to realign yourself and try it again, which only makes the already dull combat more tedious. It starts out basic and never evolves into anything more involving."
Oh god, this is the biggest problem with the low-score reviews. There is a soft-lock on the moment you activate the kick while you're mid air and you will be able to hit 95% of the time. I've got the feeling these reviewers have no idea how to play this game. Normally reviews are spot-on with the negatives but for some strange reason this doesn't. It's a good thing I've bought it and tested it. Apparently, there is a learning curve in regards to the combat makes me wonder if they even put the effort playing the game.
I didn't find the combat dull in the demo.
I love this game. Gladi bought it!!!