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FCC Testing High Speed Internet Over Television Airwaves

WASHINGTON (AP) -- Federal regulators said they will try again to test prototypes on Jan. 24 for transmitting high-speed Internet service over unused television airwaves.

Late Thursday, the Federal Communications Commission said the devices - developed by Adaptrum Inc., Microsoft Corp., Motorola Inc. and Philips Electronics North America Corp. - will be tested in laboratory and real-world conditions.

The agency said testing will take three months and issue a report about six weeks after the testing ends.

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DethWish6692d ago

Wonder how good this will work when lots of people start using it.
I mean, Air-TV quality isn't always the best and the same thing could happen to this.

patterson6692d ago

It looks like it's targeted for rural areas but if there was bad weather, how will it perform? And not to mention security issues... I don't know, I just don't see this taking off.

Sayai jin6692d ago

Digital Downloads are coming.

LJWooly6692d ago (Edited 6692d ago )

Maybe so, but I don't think DDL will be a viable alternative for having an actual hard copy of a movie on DVD or Blu-Ray until about, say, 10 years time.

And by then, there'll probably be an inexpensive, more efficient solution.

Only time will tell...

GIJeff6692d ago

theyre already here. The problem is theyre sh1t. Dont expect internets over the air to be too much faster than DSL by time it gets to your house.

Bladestar6692d ago

lol... LJWooly... keep being in denial... even after apple's news and they digital distribution goals.. you still think it will take decades...

Do you know what FCC Testing means? That's one step before it goes into the public...

It's not a coincidence Microsoft is into this... and like everything else; there are things that you don't know that Microsoft knows... for example this... I bet you didn't know this test was going on...

You should be happy too... an alternative internet service provide may help other internet service drop their prices... so be happy.

LJWooly6692d ago

I said 10 years. That's a decade, not decades.

C'mon, Bladestar, do the math.

pwnsause6692d ago

he doesnt know math, hes bladestar, the blind fanboy.

LJWooly6692d ago

Ironically, he likes to say "educate yourself" to people. Pretty hippocritical, if you ask me.

Armyless6692d ago

This is good news for increasing the footprint and widespread availability of internet access, but watch the FCC. Public access and limited radio bands means GOVERNMENT REGULATION.

Look at how the FCC governs CONTENT of radio and television.

v1c1ous6692d ago

google, microsoft, and 4 other companies are the ones applying for this.

it's just going to be another viable source for internet.

no different from comcast or AT&T

hopefully less evil.

Armyless6692d ago

Part of it? All of it?

I'm pointing out the pitfalls of FCC regulation. The FCC has overstepped it's "authority" in many dangerous ways in the past. Satellite radio, cable, and internet have been able to circumvent government FCC intrusion by avoiding the limited spectrum of radio frequencies, which was the sole purpose of the FCC initially.

What part of the FCC is a mystery to you... Uhhh dude?

n_n6692d ago (Edited 6692d ago )

everything is regulated... don't think China is the only country that regulates what its citizens see/read/ on the news... you'll be surprised how widespread our governments regulate our countries. there really is no such thing as 100% freedom anymore. we'rea all being led by their leashes whether we realize this or not and technology is just going to keep us more and more confined in the future.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney29d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage30d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman29d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb29d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.