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Gravity Rush Hits PlayStation Vita

Have you ever experienced the incredible sensation of falling upwards? Or tumbling feet first onto the side of a building before leaping off into the unknown? Well, from today you can, as all of these physics-defying powers and more await you in Gravity Rush, launching today exclusively on PlayStation Vita (PS Vita).

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electronictheatre.co.uk
gamingviking5097d ago

This game looks decent enough to buy. I just wish the Vita had a true killer app by now...

morganfell5095d ago (Edited 5095d ago )

Oh look, well known PlayStation hater is the first one to post.

Seriously this is just trolling.

What is the issue? You spend more time in Sony threads downplaying their services and hardware than you do in 360 threads talking up their games and hardware? Do you realize what this says about you and your insecurity?

Sad behavior actually. And I am laughing. While these people are sitting on the ground staring up at Vita grapes I am gaming my ass off on that device.

The Vita already has killer apps. The only people that can't acknowledge that are those determined to see it fail. It's amazing to watch sites grade Vita titles and go after things in these games that were given a patented free ride in other titles.

But this is expected when those claiming to grade have no standards.

Bathyj5095d ago

Thats what trolls do.
Trolling IS their platform.

EmperorDalek5095d ago

So, where are these killer apps you claim the Vita has? You know what a killer app is don't you. You know, a game that everyone wants and is the reason why millions of people will buy the hardware to play. So, again where are these killer apps? Has a Vita game even reached a top 10 game sales list?

Half a year since its launch the Vita has struggled to move 3 millions. If the Vita had these killer apps your talking of I dare say it would have sold twice as many units. Sure it has some solid games but nothing that stands out as being must have.

LOGICWINS5095d ago (Edited 5095d ago )

Personally Morganfell, I feel that the people who defend Vita as if it were their first born are just as insecure as people who want Vita to fail. If someone saying that they wish Vita had a killer app results in you calling them a troll, then thats a problem. And the fact that you needed to bring up ur OPINION that someone is a "Playstation Hater"(which has nothing to do with the topic) actually displays ur own insecurity.

I could understand if the first person who commented opened up with "Vita sucks", but if saying a game looks decent and wishing the Vita had a true killer app (just like most gamers on the fence about purchasing Vita) is "trolling" in ur mind, then you TRULY fit the N4G stereotype that this is home to blind Sony worshippers.

@smashcrash- Thank you. You have proven my point.

Elimin85095d ago

My only gripe with this game is I want more and there's nothing left to do but wait on dlc.. even then after dlc you will be wanting more.. Love this game...

xAlmostPro5095d ago

@EmperorDalek

I think you're half right about what a killer app is. Although i think you mean 'game'.

A killer game doesn't always mean epic sales or top 10 lists. If anything the killer games to me are usually the ones people sleep on where as judging by what you're talking about, you would like a game that busts sales such as COD(which is coming).

As for half a year let's not forget until late February it had only launched in one place on the planet. February was it's full release and that's 4 months ago.

It's had great games. Uncharted is great, Wipeout never get's old, escape plan is fantastic, Rayman is good, Gravity rush is brilliant, Everybodys golf is always fun.

Vita had the biggest launch line-up of any console yet. Don't get me wrong i'm not saying they are all fantastic, because that would be false(and it's a reason for the 'no games argument').

In fact i'd say only the games i listed plus maybe a couple psn only titles and of course psp games are worth playing at the moment.

It does show and get my point across that, despite what people say there are good games there. This is a handheld/portable device. Mostly intended for travel/out of home use(in theory, we know it doesn't work that way) so a few games is enough to keep people going each month.

Not only this but all consoles have a fairly weak/slow launch. Because of marketing/timing etc. Look at the 3DS, that was heading vita's direction until they dropped the price and announced a really strong line up late 2011.

I personally just don't understand the hate Vita gains. Yeah it has flaws(like every device) such as insanely expensive memory cards. The device is good though and the best titles take time, we all know this. The no games argument just isn't true. More would be better but it is what it is.

@Elimin8
Luckily i got DLC with my copy, included some extra missions and a new costume for Kat. I agree though, this could form into a great franchise. It's like Infamous for me, great/fresh game but over time will become a bit repetitive. Then hopefully as with Infamous 2 a sequel will show up and make our jaws drop haha.

Elimin85094d ago

@ xAlmostPro......
"Uncharted is great, Wipeout never get's old, escape plan is fantastic, Rayman is good, Gravity rush is brilliant, Everybodys golf is always fun."

I have those exact games except Everybody's Golf.. I do have MSrc...

+ Show (3) more repliesLast reply 5094d ago
dafegamer5095d ago

Seems like you havent played the Game, sorry but this game already has "Killer App" written all over it.
The majority of review Sites describe this Game as Best
Vita game and "Must Have"

smashcrashbash5095d ago (Edited 5095d ago )

And Logicwins jumps to defend again. Strange how you are always there to either troll or jump to the defense of people's negativity and downplay of Sony.I salute you. You are a very clever troll indeed to get all those bubbles.

solidjun55093d ago

" You are a very clever troll indeed to get all those bubbles."

I've been saying that for a long time. And the statement about you proving his "point" is so funny.

Fyflin5095d ago

I love it so far. It's the perfect kind of game for the Vita too, you can spend a couple of hours on it in one go or just play it for ten mins here and there.

Absolutely love the AR comic scenes too. More of this on Vita please, I'd LOVE to see a Vita version of Infamous!

5095d ago
AznGaara5095d ago

Just beat it. Its a GREAT GAME! Very different from the normal fps and 3rd person shooter thats out right now. Which is a shame because thats the reason this probably wont sell. Its definitely not a game that can hook the mass market by just looking at it, you have to play to see why this game deserves a purchase. It is without a doubt the BEST game on the Vita so far.

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150°

Sony's Licensing Strategy May Be the Best Route to Reviving Some of PlayStation's Lost Classics

Sammy: "It’s sad that PlayStation has moved on from some of these iconic brands, but it would be worse watching them rot. At least with this licensing strategy, there’s a legitimate opportunity for more great franchises to get a second chance. And if they sell really well, there’s always the chance Sony may decide to bring them back."

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pushsquare.com
427d ago
darthv72427d ago

Love this idea. Let other companies release reboots of these classics to a wider audience. Everyone wins.

Eonjay426d ago

It's what most IP holders do.

jznrpg427d ago

Remaster Puppeteer. It looked great on PS3 but it would be nice to have on PS5 with fast loading and some sort of 4k

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240°

Sony Japan Studio Closed Because AA Market 'Disappeared', Says Shu Yoshida

No place for Puppeteer, Gravity Rush

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pushsquare.com
Goodguy01464d ago

Man I'd love to see GR3. Unfortunately Somy didn't do well to advertise these games and AAA gaming is what most gamers preferred.

This gen has been different, indies and smaller games are what people absolutely love now so I wonder how these games would do if they were to release now. These games would also need a PC release.

Cacabunga462d ago (Edited 462d ago )

GR2 was nice but i don’t think it’s made for a home console. It played like a dream on vita. Same for tearaway. Ps4 version was boring but vita was glorious.
Japan studio made amazing titles for everyone. Call them AA if you like but they can work on jrpg reboots and sequel of bloodborne. Maybe even let them remake old gems even from other developers. I don’t think a partnership with SNK to develop Koudelka remake will be unnoticed. But bad management is where it’s at. AA disappeared but let’s invest everything in gaas

Knushwood Butt462d ago

GR2 was never on Vita, oddly, but yes, the fist game was best on Vita and the gyro controls really suited the game and worked well too. Vita had a ton of tech built into it.

I platted GR1 on Vita and PS4.
I couldn't play GR2 more than a couple of hours. Bought it day 1. Still have it. Tried twice but just couldn't get into it.

isarai464d ago

I mean can you really say it closed when 90% of the staff is at Asobi Games which was originally a team in Japan Studio?

blackblades463d ago

Don't try to spin it the studio is no mo end of story

pwnmaster3000463d ago

I mean he has a point.
I get it the studio is gone but what makes the studio, the people who works there.

For example people say BioWare is not BioWare no more because the people who made BioWare left.
Team Asobi may not be named studio Japan no more but if 90% of the workers is from studio Japan then it’s damn near the same and they still in Japan.

isarai463d ago (Edited 463d ago )

Not trying to spin it, that's literally the facts, Asobi absorbed Japan studio, and a small portion left but most of the Japan studio staff are still there 🤨. They're certainly taking a different direction that Japan studio but it's still the same people in the same office working for the same publisher 🤷‍♂️

Hell even the DNA is the same. Astrobot shares a lot in common with how it feels and controls with games like puppeteer and knack

blackblades463d ago

Saying that is like saying they gonna be making gravity rush 3 which is a no. The studio itself is gone the workers that went to asobi isnt gonna be making the same games

isarai463d ago

Wtf are you going on about, no one said any of that, why you makin sh!t up just to argue? 🤣

Scissorman462d ago

that's a bit of poor argument. i mean look at naughty dog. they don't make crash, jak & daxter , or uncharted games anymore either.

463d ago Replies(1)
jznrpg463d ago

Bring Puppeteer to PS5 please! Love that game. Gravity Rush collection would be ice as well.

isarai463d ago

I've been shouting that games underrated nature for so long. I honestly think it has more unique charm and heart than astrobot, and if people rediscovered it they would really see Japan studio has always been a special studio

jznrpg462d ago

All the different heads and abilities were awesome. The aesthetic was awesome. The level design was so much fun. It is the true meaning of underrated, sadly.

Melankolis463d ago

Understandable. Adult gamers, while still having interest in AA gaming, have so little time that they choose to play AAA instead. Indie too, being fun and cheap, who could resist? they are too, time-consuming.

Eonjay463d ago

I think your on to something but for me it feels different. For one, even AAA games can get too time consuming. Final Fantasy 7 Rebirth is gigantic. Some would say obsessively so. It's quite an achievement simply due to the amount t of content. I definitely have less time for games now and the problem is that there is so much to play. I don't even get to half of the AAA games I want to play.

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90°

Interview with Keiichiro Toyama (creator of Silent Hill, Siren, and Gravity Rush)

In a career spanning interview, I speak to the creator of the Silent Hill, Siren, and Gravity Rush franchises about his 30 year time within the industry, what his thoughts are in making the transition from working for a AAA publisher to essentially becoming an independent, whether he’d be open to working on new iterations of the franchises that he’s renowned for, whether he’d be open to collaborating with any of the horror greats in the games industry, and what his long-term goals are for the next 30 years… Enjoy!

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prankster101.com
Knushwood Butt584d ago

Interesting read, although the questions should have been more focused, and I think Gravity Rush, at least the first one, is fairly dark. Never got into the sequel.

DarXyde583d ago

I loved both games. There are pervasive themes of darkness worked in, but they're very vibrant games and Kat (history withstanding) is a very light-hearted character in a world that has its dark moments, but it's very generally upbeat, especially in comparison to Siren and Silent Hill.

isarai583d ago (Edited 583d ago )

Wait, dude made all 3? Wtf? Dude has a knack for cult classics like damn

DarXyde583d ago

"So most of the games that I’ve worked on have been new IPs, even though I’ve made different franchises and stuff. But I want to note that every time I make a new IP, my resources are pretty limited, and they’re limited by the company that I’ve worked for. So in that sense, Silent Hill, Siren, and the first Gravity Rush game, I think that we were striving to achieve something new, as opposed to making a big budget videogame. So I feel the need to do that every 3, 4, or 5 years. And I keep making new games, so going individual, like going indie right now, for me, I don’t really feel limited, I feel that it suits me more. So it feels like I’ve got an advantage, because I know how to work with limited resources."

That's encouraging. I really hope Sony would approach Toyama-san for a Gravity Rush sequel.