All Channels
Popular
110°

Why Do Videogame Films Fail?

It makes sense from a logical perspective. Nearly every corner of our popular culture, from television to comic books, from old movies to amusement park rides, has unearthed successful movie franchises. So, it would only follow that videogames would be a fertile ground for such stuff, right?

Well, as much as no one seems to want to be the bearer of bad tidings, the answer, given the empirical truth, is no. Videogame movies, as a genre, are a wasteland of failed efforts, from the tiny of scale to the quite large. From Super Mario Brothers, the first film ever based on a videogame, right up until last week's In The Name of the King: A Dungeon Siege Tale, not a single one of these films has been what you'd call an unqualified success. But, why? Why can no one make a successful film from a videogame franchise?

cloud360-7th_account6688d ago

its not the video or film the person who makes them is an ***

Uwe boll messes them all up...

Next its movies based on Anime they will dominate

Nicosia6688d ago

The biggest problem with these movies are is that they don't keep to the core story. They change to much of the idea, with director going wild. keep the orginal structure, make sure the hardcore is satisfied. There is too much tinkering to make it great for everyone, and that is just bad logic. People like W.S. Anderson stray to much of the plot, fans want the orginal stuff...if pr exec. did it this way they would attract way more people.

resistance1006688d ago

I would call the Resident evil films successful

cmrbe6688d ago

yes but the second one was god awful

cmrbe6688d ago

i think is that Hollywood don't treat game-movie adaptions with respect. They don't put enough resources into them because they know it already has a following therefore it will do well in the box office relative to its budget. Until Hollywood start using A-list directors,Actors, writers. I doubt this will change very much.

WilliamRLBaker6687d ago

Why use Chronicles of riddick? its not based upon a game....

Show all comments (17)
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

Read Full Story >>
gamesindustry.biz
Cockney24d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

Read Full Story >>
rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
lodossrage25d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman24d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb23d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.