
PS3A says: "Originally imagined as a visualizer, a living extension of the PixelJunk Eden world, this product was considered too passive for public consumption. That was until January last year when Q-Games got hold of the PS Move controller. They put the device through its paces and came across all sorts of creative ideas. Thus beginning the evolution process from a simple visualizer into the game we now know as PixelJunk 4am.*"

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GamaSutra - At the end of 2010, right after finishing PixelJunk Shooter 2, Q-Games president and founder Dylan Cuthbert pulls me aside for a chat.
"So we've kind of got this music visualizer using the PlayStation Move called lifelike on the back burner," he says. "You should make it happen."
I asked for some more details about the project. "Well, there's music," Dylan said, "And there's a PlayStation Move. Off you go."
PixelJunk 4am released in spring 2012 on PSN. It's not so much a game in the strictest sense of the word -- it's a Move-exclusive audiovisual composer, where all your performances are broadcast live around the world on PSN.