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150°

Wii Music: Over 40 Instruments, Different Control Schemes

The Wiire, by Shawn White (2008-01-18)

Japanese Web site Ruliweb.com presented new details about Nintendo's upcoming title Wii Music.

According to the report, the gameplay in Wii Music will revolve around 'Play Sessions.' Up to six characters can participate in a session, four of which can be human-controlled. The game will feature both old and new music from Nintendo's internal sound team. Replay options for each session should also be available.

Players will have access to the conductor baton and over 40 instruments, such as the Folk Guitar, Bass Guitar, Trumpet, Xylophone and Maracas. Different instruments will feature different controls. The Wiire has more details.

Wii Music currently carries a tentative 2008 release date for all territories.

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thewiire.com
NPerez6703d ago

This makes me want to get a Wii.. My biggest worry is that the control over the instruments will feel too artificial, but even in the worst case I don't think the conductor baton can possibly fail. I've wanted to mess around with that since long before the Wii came out.

djt236702d ago

mmmmm i might get this
it sound very interesting

Pandaren006702d ago (Edited 6702d ago )

the only place this will sell remotely well is Japan. Americans love their guitar hero and rock band. Wii Music will probably seem ridiculous and stupid compared to other music games like GH in America. EU might have better sales than america, but nothing spectacular.

jonboi246702d ago

i got to agree with u on that. this game ain't gonna be no GH3 or rock band. though this game does interest me a lil the only thing that would make me even think about buying it would be if they added some classic nintendo game music than maybe.

B Man6702d ago

Granted it won't be as widely successful in the US as Guitar Hero has, but it will definately be a success I think. I'm taking a guess though that this game isn't going to be anything like games like guitar hero and rock band though, so until I hear otherwise i'm not even going to compare them with each other.

Basch6702d ago (Edited 6702d ago )

You'd be surprised. Wii owners will probably take to this idea very quickly regardless of territory, for what could possibly go wrong with emulating a conductor's baton, drums etc in this fashion? Given the success of other in-house Wii branded games like Wii Play (Wii Fit is still up for debate, and most Wii owners own Wii Sports from the off), why is it that Wii Music's charm won't win them over? Could it not be that Guitar Hero also sold on the basis of simplicity, namely that "even if you're hopeless at guitar in real life, you can master it on here"? That actually seems to be the premise for a lot of Wii games, because sales-wise it's a nearly flawless formula.

LJWooly6702d ago (Edited 6702d ago )

Looks cool, i'll tell my mate about this (he has a Wii, I don't).

B Man6702d ago

But I don't understand how the stringed instruments would work with the wii-mote. Naturally the wii-mote can allow you to play percussion instruments realistically *To some degree of course*, but unless your using the GH guitar for wii to play guitar, I can't see it being fun playing those stringed instruments.

I don't know too much about this game, so maybe it's being taken a completely different direction than instrument games *Samba, GH, Rock Band).

ChickeyCantor6702d ago

guitar...maybe they let you gimmick a strum, and it could be fast or slow, and ofcourse with timing

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90°

GameEnthus Podcast ep321: Unfrosted Awareness or Appreciation Mentality

This week Drew(@Nintendrew_) from Youtube and Ben(@BCTerps) join Tiny (@Tiny415) and Aaron (@Ind1fference) talk about: Nintendrew, Source Film Maker, Too Many Games, Walker Stalker Con, Mindfare, RetroCon, Andre the Giant, GPD Win, Radar Scope, Virtual Boy, Donkey Kong, Punch-Out!, Force Friday, League of Heels, Wrestlemania 2000, The Defenders, Iron Fist, Earthworm Jim 3D, WireWay, MC Groovz dance craze, Splatoon 2, Sonic Mania, Bio Force Ape, Diddy Kong Pilot, The Shadow, Sound Factory, Sim Tunes, Wii Music, Electroplankton, Gauntlet DS, Destiny 2, Pop Tarts, Uncharted Lost Legacy, Breath of the Wild Hard Mode, X-Com 2: War of the Chosen, Mario + Rabbids, Piczle Line DX, Boost Beast, Necrosphere Deluxe, Skeleton Boomerang, MagiCat, Songbringer, Stereo Aereo, The Lost Bear, Time Recoil, Planet of the Eyes, Resident Evil 4, All-Star Fruit Racing, Life is Strange Before the Storm, XBLIG, Creator Club, Brave, Mr. Shifty, Hotline Miami, Wrecking Crew and more.

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gameenthus.com
friv2kizi23179d ago

Nice Article, It is very useful for my project thanks.

30°

The Unexpected Legacy of Wii Music

NLife:
As tradition mandates every year, I sat watching the Nintendo's 2008 E3 presentation with high hopes of a new F-Zero being finally announced. As the presentation moved along, Cammie Dunnaway kept pushing products that were clearly not targeted at me and my generation of core gamers, bought up in the mean streets of 8- and 16-Bits. No harm there, since Nintendo's and the late great Satoru Iwata's new vision of "games for everyone" meant that there was a whole new audience to whom Nintendo had to push product presentations. I understood that, and was feeling positive because surely there had to be some sort of killer app being shown at the end of the presentation, right?

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nintendolife.com
70°

Game Soundtrack Stereotypes & Patterns...Sounds Familiar?

I couldn’t help but be surprised when I began noticing (from time to time) patterns in the way music is used within games. The following short list of game soundtrack stereotypes and patterns are by no means the result of a scientific process, but I do think it would be interesting to dip the metaphorical toe in the water and start this discussion!

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gamerheadlines.com
WeAreLegion4285d ago

I was expecting an article about the entire industry. This is sort of the norm for these types of games though.