
In an interview with Kotaku, Nintendo President of America Reggie Fils-Aime, has released some new information regarding the WiiU; mainly that the console will not support Multi-touch. Multi touch is the ability to use more than one finger as input on a touch device. An Example of this is the ability to zoom into pictures on your Iphone, by pitching the screen.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

NE: "We rank the 10 best main series Super Mario games in celebration of the recent MAR10 Day with 2D and 3D included."
Best 2D, Mario World, best 3D, Mario 64. Can't say there's been a bad one, although Mario World 2 wasn't a true sequel. The Mario Land games were good (not the first one) and also Wario Land. I thought after Mario 64, Mario 3D World was excellent.

Believe it not, The Legend of Zelda: Breath of the Wild is almost ten years old. It was a massive game for many reasons – it launched alongside Nintendo Switch, was a new take for the series by going fully open-world, and introduced various aspects like voice acting in a mainline game for the characters.
I think they have missed something here. Anyone who has gone from a single touch to a multi touch device knows the vast advantages multi touch has for a tablet functionality. I only assume it cost too much/added too much to make the controller really affordable because multi-touch for a tablet, I feel, quite an important feature
It's unfortunate. You could do some cool things with that kind of tech. I can acknowledge that.
But the Wii U, like the DS and 3DS are both meant to be played with either a finger or a stylus. I don't know a single game on those platforms that need such a feature.
If you wanted to port iPad games, then I guess some people have a right to complain. The platform already has buttons and sticks and therefor more functionality than other tablets. So the lack of multitouch, while regrettable, is still a non-issue.
Yeah... but multi touch devices don't have traditional gaming controls...
And why would the WiiU need multi touch controls anyway? People arent going to play piano on the thing.
Uh, its NOT a non issue. Every touch device these days has multitouch. Smartphones, tablets, PSVita (even front AND rear multitouch).
This oversized, massive bulky tablet WiiU controller is just a blown up DS bascially.
People saying: 'why does it need multitouch controls', uh... The other devices have proven that with multitouch there are more possibilities, its easier to control, you can do things like zoom with two fingers (you gonna tap a special zoom button with one touch on the WiiU tablet?), etc etc etc
They cut this, because of cost. Its not because single touch is the better way to go. That alone should already make clear that single touch is a choice with a negative impact instead of thinking in possibilities although being more expensive. No multitouch means a limit on what one can do with a touchscreen. If it limits the possibilities on a touchscreen, it limits creativity. If it limits creativity...
We all know that Nintendo will have a hard time to keep the WiiU with a tablet controller being priced reasonable. 350 to 400 USD would kill their sales compared to a 360(+Kinect) and PS3's that are well under 300, sometimes even under 200.
The mass of people/casuals want a console around 200. We saw that this gen when the Wii launched at 250, with competitors being at 400 and 600 respectively. People jumped on the Wii.
The hardcore care less about the cost of the system, but want something technically advanced. No single touch.
If Sony plays this right and get the PSVita have the same possibilities in combination with a PS3 like the WiiU and its tablet have, and Sony even expands on this making it more awesome using multitouch etc and get the PS3 installed base users into buying the PSVita and shift bundles of PS3+PSVita for around 400 WiiU would be nowhere. Certainly not because the PSVita is a separate game device too, functional even away from the PS3 and that WiiU tablet is worthless without the console.
I hope Nintendo's WiiU weakness gets killed by this, plus Microsoft+Kinect being the cheap alternative for the casuals that want casual motion games, so Nintendo will get a hard time in both the casual as the hardcore market. And in 2013 real next gen will arrive with Xbox 8 and PSOrbis, WiiU gets slaughtered by some real power and will be ready for again washed down ports like the Wii got this gen.
Their E3 conference was weak too, they promissed awesomeness and all we saw were Wii titles played on a WiiU with some tablet action added and some older games ported to the WiiU from 3rd party nothing really new. Just weak.
@ Troll-without-Bridge
"Yeah... but multi touch devices don't have traditional gaming controls... "
UHHHHH PSVITA maybe? The best designed traditional gaming controls and multitouch on front and backside. So much better in the hands than that massive bulky WiiU tablet...