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Armor With LEDs

Leviathyn | Its hard to say exactly when, but one day, a concept artist woke up one morning and said, “I’m going to throw lights on this character.” Not because his subject lacked the ability to see in the dark, or needed to know where something was situated on his armor. Practicality couldn’t have been the motive of this alteration.

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leviathyn.com
Jourdy2885114d ago

Indeed. Seriously, it's a good way to get noticed.

Paradicia5114d ago

"What about these lights says stealth? For some reason I have a hard time believing that any mercenary with half a brain is going to see the bright green Tri-Force slowly approaching him (Sam Fisher), and not say, “Hey, whats that?” And what, might I ask, is powering these lights? Batteries? That sounds awfully cost defective."

If the author done his research with regards to splinter cell he would soon find out that the goggles did not actually glow, and were simply portrayed that way on screen to provide visual interest and the location of the character in the dark. In chaos theory the goggles would not glow in front of any present mirror.

iamnsuperman5114d ago

It is funny because this happens a lot in scifi stuff when it has very little and often impractical implications. Goes against rule number one with camouflage.

DA_SHREDDER5114d ago

It's good when it's done right. Like in Killzone.

130°

Tom Clancy's Splinter Cell - A Decade in the Shadows

Tom Clancy's Splinter Cell has been out of action for a decade, so it's time to look back at 2013's Splinter Cell: Blacklist.

CoNn3rB1027d ago

Sam Fisher is evidently the most skilled stealth operative because no-one has seen him in his own game for years

kevco331027d ago

10 years, in fact. He must be, like, 60 by now?

phoenixwing1027d ago (Edited 1027d ago )

why make an inspired game that takes effort when you can half ass it with multiplayer gaas games and filler filled assassins creed games?

That question up there is the reason you don't see splinter cell games

zarbor1027d ago

Yup, another example that Ubisoft has no idea what they are doing.

MIDGETonSTILTS171027d ago

The entire mark and execute system belonged in another game.

It’s cool, but the polar opposite to how Sam Fisher initially handled.

The original trilogy made shooting very, very difficult, yet a viable option, which ultimately motivates stealth.

The mark/execute system makes shooting stupid easy, to the point of why would you even bother trying stealth as an alternative?

FYouDad1026d ago

Because Ghost is the method fans of the series actually prefer? IMark and execute is never forced upon the player you liiterally never have to bother using it even once throughout Blacklist.

RNTody1026d ago

The sad part is that I actually really enjoyed the last game, Blacklist. It may have lacked the iconic voice but the gameplay was excellent, and blended stealth, action and a mix really great compared to most games, where none of the three options felt like the wrong way to play. I really hope they either produce a remake of the original game or a proper sequel.

Rikimaru-001026d ago

Isn't UBI Soft remaking splinter cell.

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50°

Gears of War: Judgement, a Ten Year Reunion

WTMG's Aaron Price: "Revisiting Judgement is always a treat, especially now, ten years after its release. It received a lot of hate for its changes upon release, but it has aged like an average quality wine. It’s not perfect, but it’s more than worth a playthrough, which leads me to the last thought on the game, as little as I’m looking forward to it… it’s time to try for all the challenge stars in the campaign on Insane difficulty. Pray for me."

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waytoomany.games
70°

Ranking the Splinter Cell Games From Worst To Best

The stealth icon has gone too stealthy of late, but the best Splinter Cell games still rank among the best games ever made.

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culturedvultures.com