
Leviathyn | Its hard to say exactly when, but one day, a concept artist woke up one morning and said, “I’m going to throw lights on this character.” Not because his subject lacked the ability to see in the dark, or needed to know where something was situated on his armor. Practicality couldn’t have been the motive of this alteration.

Tom Clancy's Splinter Cell has been out of action for a decade, so it's time to look back at 2013's Splinter Cell: Blacklist.
Sam Fisher is evidently the most skilled stealth operative because no-one has seen him in his own game for years
The entire mark and execute system belonged in another game.
It’s cool, but the polar opposite to how Sam Fisher initially handled.
The original trilogy made shooting very, very difficult, yet a viable option, which ultimately motivates stealth.
The mark/execute system makes shooting stupid easy, to the point of why would you even bother trying stealth as an alternative?
The sad part is that I actually really enjoyed the last game, Blacklist. It may have lacked the iconic voice but the gameplay was excellent, and blended stealth, action and a mix really great compared to most games, where none of the three options felt like the wrong way to play. I really hope they either produce a remake of the original game or a proper sequel.

WTMG's Aaron Price: "Revisiting Judgement is always a treat, especially now, ten years after its release. It received a lot of hate for its changes upon release, but it has aged like an average quality wine. It’s not perfect, but it’s more than worth a playthrough, which leads me to the last thought on the game, as little as I’m looking forward to it… it’s time to try for all the challenge stars in the campaign on Insane difficulty. Pray for me."

The stealth icon has gone too stealthy of late, but the best Splinter Cell games still rank among the best games ever made.
Indeed. Seriously, it's a good way to get noticed.
It is funny because this happens a lot in scifi stuff when it has very little and often impractical implications. Goes against rule number one with camouflage.
It's good when it's done right. Like in Killzone.