
Bowling has gone on to create a new game development studio called Robotoki and on June 1, 2012 announced the development of his first project, Human Element. Human Element, on the surface, sounds intriguing and a departure from most mainstream gaming genres, perhaps even in a genre all by itself. Perhaps that's what Bowling is trying to accomplish but can he actually pull it off? Or has he really lost his marbles?

"We need more than iteration, we need revitalization."
You can say that again. Game has become repetitive and stale. Nothing new same and old story. The franchise also needs to move into future settings.
Call of duty franchise is like Pokemon franchise or even Madden. Every fan of the franchise want better games, better story, better graphics, but everybody else buy the crappy yearly release anyway. Why would Activision change anything to Call of Duty when it's the best selling games every year?
I'm just over CoD. Vanguard was the first CoD I didn't buy since I started playing in 2006. I don't plan on buying into the game franchise again

Robert Bowling now has a new job at Humble Bundle as the Vice President.

Remember Human Element? The class-based, zombie apocalypse game from Robert Bowling who served as the creative strategist and community manager for Infinity Ward’s Call of Duty franchise? As it turns out, Bowling’s studio Robotoki has shut down.
Shouldn't have given such a different impression of your game then. You described it as a gritty visceral apocalypse survival based on keeping the human element alive. Instead you made a cartoony Mad Max multiplayer shooter. I cannot understand what on earth happened.
Well i guess this is a good thing, what they showed and what the described was not even close to each other.
He hasn't lost it. This is one of the best concepts I've ever heard of. It's something that is always in the back of my mind and something I would do, if I had any sort of talent in game design. :/
This sounds absolutely amazing, makes me think of Dead Island's trailer. Hopefully it will be as emtionally engaging as that trailer implied Dead Island would have been.
Also hoping that the controls are a little less floaty than CODs, with a bit more weight, although not as weighty as Killzone's, somewhere in the middle would be perfect, around about Battlefield 3s, they feel just about right to me.