
CCO of Escape Hatch Entertainment, Garry M. Gaber, talks to TPG about the successful Kickstarter campaign for their upcoming space combat game, Starlight Inception. You will also read how Garry’s love for sci-fi shaped the idea for Starlight Inception, his take on DRM and piracy, beginnings at LucasArts, advice to other start-ups and much more.
"Work hard to delineate yourself, your work, and your game. Work as hard as you can to make a great product that stands on its own. Never rest on your concept – always be looking for ways to improve it through feedback, analysis and iteration. Never be satisfied with what you’ve got, even when it goes gold – you can always improve the experience."

VGChartz's Adam Cartwright: "As time went on it became clear that many of these projects were hobbyist titles and a large amount of the developers had never actually researched the practicalities of launching a game on Vita, leading to an ever-increasing number of cancellations over the years. And yet some delivered. It’s this I’m aiming to examine in this article – how many projects succeeded in reaching the Vita, how many failed, and how many are in limbo, as well as a conclusion on the overall state of Kickstarter (and other crowdfunding sources) on the handheld."

(CriticalIndieGamer) Well, here we are again, choosing the mould from the gold(is that a saying?), picking out the cream of the crap. Truth be told, it has been another so-so gaming year for me. With the exception of a few truly stellar titles, it has all been a bit forgettable. But these abominations deserve a special mention. For crimes against gaming they have been deemed my worst games of 2014 – play them at your peril.
I would say as far as disappointing games go Watch Dogs is on the list but it's not a bad game just like Infamous Second Son which was disappointing compared to the first Infamous game.

SteamFirst: I have had some stinkers land in my lap for review. Games that I truly didn’t like for what they were. When this happens, I always try to find some positive thing to mention. I also find it important to note the potential lessons that can be learned from a failed attempt or even tweaks I believe might raise the game to a whole new level. These developers work hard and I don’t think any of them set out to make a poor experience. I write this to temper the comments I am about to make about Starlight Inception.