
Edge: "Exactly the kind of original game that a fresh-faced system such as Vita needs."

Sammy: "It’s sad that PlayStation has moved on from some of these iconic brands, but it would be worse watching them rot. At least with this licensing strategy, there’s a legitimate opportunity for more great franchises to get a second chance. And if they sell really well, there’s always the chance Sony may decide to bring them back."
Love this idea. Let other companies release reboots of these classics to a wider audience. Everyone wins.
Remaster Puppeteer. It looked great on PS3 but it would be nice to have on PS5 with fast loading and some sort of 4k

No place for Puppeteer, Gravity Rush
Man I'd love to see GR3. Unfortunately Somy didn't do well to advertise these games and AAA gaming is what most gamers preferred.
This gen has been different, indies and smaller games are what people absolutely love now so I wonder how these games would do if they were to release now. These games would also need a PC release.
I mean can you really say it closed when 90% of the staff is at Asobi Games which was originally a team in Japan Studio?
Bring Puppeteer to PS5 please! Love that game. Gravity Rush collection would be ice as well.
Understandable. Adult gamers, while still having interest in AA gaming, have so little time that they choose to play AAA instead. Indie too, being fun and cheap, who could resist? they are too, time-consuming.

In a career spanning interview, I speak to the creator of the Silent Hill, Siren, and Gravity Rush franchises about his 30 year time within the industry, what his thoughts are in making the transition from working for a AAA publisher to essentially becoming an independent, whether he’d be open to working on new iterations of the franchises that he’s renowned for, whether he’d be open to collaborating with any of the horror greats in the games industry, and what his long-term goals are for the next 30 years… Enjoy!
Interesting read, although the questions should have been more focused, and I think Gravity Rush, at least the first one, is fairly dark. Never got into the sequel.
Wait, dude made all 3? Wtf? Dude has a knack for cult classics like damn
"So most of the games that I’ve worked on have been new IPs, even though I’ve made different franchises and stuff. But I want to note that every time I make a new IP, my resources are pretty limited, and they’re limited by the company that I’ve worked for. So in that sense, Silent Hill, Siren, and the first Gravity Rush game, I think that we were striving to achieve something new, as opposed to making a big budget videogame. So I feel the need to do that every 3, 4, or 5 years. And I keep making new games, so going individual, like going indie right now, for me, I don’t really feel limited, I feel that it suits me more. So it feels like I’ve got an advantage, because I know how to work with limited resources."
That's encouraging. I really hope Sony would approach Toyama-san for a Gravity Rush sequel.
And here goes Edge, continuing their game of waiting for Sony exclusive Metascores to settle, and then writing a BS review that intentionally tries to lower said metascore.
Although, to be fair, this review is alot better than the Destructoid and IGN BS reviews.
Sound good , might have to get this , but only started Unit 13 and Virtua tennis so i'm out of budget for games.
Was carved out of pure awesome. If you are not sure, just try the demo. It completely sold me on the game when I had never heard of it. I've been waiting for this day for sometime. The official release day for Gravity Rush!
im in awe of the amount of suff to do in this game its the best game out right now, vita or otherwise.
A surprising high score review for a PS game from edge.