
Here at IPGR, we watched E3 with the glee of children in a candy shop. Every year, new games and systems are shown off, the Internet is abuzz with video game talk, and people get very excited for the coming months. However, this year, our overall elation at new public video game announcements was punctuated with disappointment at the abundance of sequel announcements and general lack of focus on gaming. It certainly wasn’t all bad, though, and in fact, we’re very excited for some of the upcoming games! It’s no secret that some games and companies “win” E3, so without further ado, here are our winners in various categories:
The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

In my Tomb Raider iOS review, I look at whether or not the game runs well enough on mobile to justify parting with your cash.
Guys GameSpot Best of E3 2012 Winners announced?