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Time Warner Bandwidth Cap Could Hurt Gaming

Time Warner recently announced that the company intends to consider a usage-based system. This means that users (cable customers) would pay depending on how much bandwidth they use. If they go over the allotted bandwidth on their plan, they get charged overage fees. The system works much like cell phone minutes with customers having the choice of four plans at five, ten, 20 and 40 gigabytes.

The story discusses the impact this could have on XBL, gaming, and movie downloads. But this could apply to all the internet capable gaming consoles and PCs.

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xboxfamily.com
socomnick6693d ago

This plan is completely stupid I hope all the other Isp dont fall to this bs.

JsonHenry6693d ago

Go ahead. And when other ISPs rise to power because they did not adopt such a ridiculous plan don't come crawling back begging for my business.

dantesparda6692d ago (Edited 6692d ago )

Already quite a few ISPs are using this method, and only more will follow suite. Welcome to the new world where things that you's to be free will now cost you money like gaming online for example, (errr hmm, XBL & WOW) remember Sega wanted to charge you too on the DC for their online capability, but couldnt find a way to do it/make it compelling/worth it, whereas MS did. Heck, MS is even trying to bring that payment system over to the PC with Live, but those far is failing at making it sell there (that's cuz most PC users arent dumb little fanboy kids who wil gladly pay simply because they are fans. They realize that its not worth paying for something that they've had for free forever, just to get a few little gimmicky features.

Also, remember must people arent using up as much bandwith as we are, so they either are not even gonna notice it or care cuz it wont effect them much. It'll be us the power users that are gonna get most effected by this. But i hope Im wrong

LanRanger6693d ago

Claiming this hurts *gaming* is a bit unfair. Gaming is actually pretty low bandwidth. The author uses movies as an example, but just because it can be done on a console doesn't make downloading a movie gaming.

That being said I positively hate the idea of metered service.

Kyur4ThePain6693d ago

I was just wondering how much traffic online gaming actually generates.
It would be interesting to see actual numbers for different genres.

LanRanger6693d ago

I did a little bit of research. Best answer I can find is that most games use somewhere between 5-30MB per hour, depending on the game. Even if you assume the high end of that spectrum you could play for several hours every day and have plenty of bandwidth left over for standard web usage even with a 5GB cap.

*Hosting* a game, on the other hand, is a different story. It can eat up several hundred megabytes per hour, which could become a problem very quickly with a low cap.

Panthers6693d ago

They better not do this. I hate cell phone plans. They are retarded and stupid. Cable should not do this. I have TWC and I would change in a heart beat if this happens.

joevfx6693d ago

if they do this plan i am moving to a FIOS connection as soon as its available in san francisco. they are gonan lose a HUGE amoutn of customers. They only reason they are doing this cause cable internet is hitting its ceiling of performance, its all about FIOS.

DJ6691d ago

And it's such an awesome service (and definitely the fastest). I can host 24 people in a match of Warhawk, which is pretty sweet.

Zhuk6693d ago

This is how all ISP's do it in Australia, except most of them 'shape' your bandwith if you go over your limit to around 64k/128k

It's sad to see the US going backwards and taking these steps as well, I think all countries really need to start thinking about serious investment in infrastructure for broadband

IntelligentAj6693d ago

I can't understand why they disagreed with you on this. It seems like a pretty sensible comment. Oh well. I would consider this a step backward for consumers. They are trying to recoup because they know their plan to create a tiered bandwidth system won't get by the FCC.

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai17d ago (Edited 17d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio17d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing16d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9216d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit16d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing16d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9216d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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50°

Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."