
The Electronics Entertainment Expo of 2012 has now come to a close. Big and small, the who’s who of gaming were strutting their latest work to get consumers excited for their products. Who stole the show though? The writers of the PC department at Player Affinity cash-in their vote for best of E3 2012.
The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

The Last of Us Part I PS5 review covering visuals, combat feel, accessibility, performance modes, and whether it is really worth the asking price of $69.99.
Ubisoft and Sony.
In terms of games, Watch Dogs and The Last of Us were my top two.
Watch Dogs was simply mind blowing. I can't wait to see more on what appears to be a brilliant new IP. It looks to take the concepts of GTA to a much more interesting level of storytelling and gameplay.