
Two of the elements that have continually nagged ARMA’s otherwise expertly-crafted sense of realism are the CPU AI and the game’s voice work including some infamously awkward radio communication. Crowe assured players that Bohemia was well-aware of the criticism and that the team was working hard to make sure every element of ARMA III delivers an unremittingly immersive experience.

Dedmen writes: "Welcome to this technical deep dive into Arma 3's performance optimizations in update 2.20. Before handing you over to this blog's actual author, I wanted to share a few words on the state of Live Ops. Yes, REPception is now a thing."

ARMA 3 and ARMA Reforger project lead Krzysztof Bielawski discusses the use of the game for misinformation in real-world conflict.

Bohemia Interactive claims an ARMA 3 console port is completely impossible, but more optimisations are in the works.
Not my kind of game, but I can appreciate what the developers are trying to do.
Tried playing it once and I got insta killed from an enemy that I couldn't see 600 yards away.
Battlefield for me.
I'd like to try it out. Hopefully, they've release a demo.
I'd pay to see a CoD player get owned in this.
Hopefully the campaign in this one is as deep as that of the original OFP.