
John of GAMElitist.com - "Like many other hardcore gaming fans, I’ve been wrapped up in E3 this week. It’s been a thrill cheering on my favorites and scrutinizing any gaming prospects that caught my eye. After watching presentation after presentation, I couldn’t help but crown Ubisoft as victor, and not because of one standout reason."
The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.
The new trailer for the free 60 FPS update is here.
I'm happy with Part 3 & Blood Dragon getting the 60FPS treatment. I'll eventually try Primal, maybe this weekend.
You know E3 was sh!t when a 3rd party developer won it.
And yes UBI did win it because lets be honest here compared to that pile of poop that was shown from the big 3 which was Wonder Book Harry Potter money maker, Usher grappling his nuts and Nintendo trying to gimmick a tablet is not win worthy.
They only games that kept E3 alive for me was WATCHED DOGS AND TLOU.
i agree sony won E3 its funny how everyone says ubisoft won cuz of 1 game, i mean the game is all that from the looks of it but come on 1 game ?