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How Ubisoft Won E3

John of GAMElitist.com - "Like many other hardcore gaming fans, I’ve been wrapped up in E3 this week. It’s been a thrill cheering on my favorites and scrutinizing any gaming prospects that caught my eye. After watching presentation after presentation, I couldn’t help but crown Ubisoft as victor, and not because of one standout reason."

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gamelitist.com
Patriots_Pride5090d ago (Edited 5090d ago )

You know E3 was sh!t when a 3rd party developer won it.

And yes UBI did win it because lets be honest here compared to that pile of poop that was shown from the big 3 which was Wonder Book Harry Potter money maker, Usher grappling his nuts and Nintendo trying to gimmick a tablet is not win worthy.

They only games that kept E3 alive for me was WATCHED DOGS AND TLOU.

supraking9515090d ago

Ubisoft had one game Watch Dogs and while Sony had The Last of Us and Beyond. It used to be new hardware would win E3 but now its new IPs. Im still iffy on Ubisoft since for me IMO they dont release good games, just mediocre at best. Was never a fan of Assassin's Creed after that boring AC1. Everything else that Ubisoft showed was shown on PS3 like AC3 and Farcry 3.
So Sony wins

Patriots_Pride5090d ago (Edited 5090d ago )

Yeah Sony wins every year.

Nothing can beat the almighty Sony.

Edit: LOL BXbomber and supraking951 being the same person - forgot switch accounts : )

aPerson5090d ago

"Was never a fan of Assassin's Creed after that boring AC1"

Ah, the gamer mentality... "If the first game sucks, the rest must suck too!"

Just because the first game wasn't great, that doesn't mean its sequels aren't.

BXbomber5090d ago

i agree sony won E3 its funny how everyone says ubisoft won cuz of 1 game, i mean the game is all that from the looks of it but come on 1 game ?

supraking9515090d ago

Also why do I get the feeling Watch Dogs will be delayed and then finally be changed to next gen systems lol. The game looked pretty at E3 but I didnt see anything special gameplay wise

h311rais3r5090d ago (Edited 5090d ago )

Uh not 1 game...

Watch dogs
Assassins creed 3
Splinter cell: blacklist
Zombi-u
Far cry 3
Etc...

All of which look stellar...

And watch dogs not looking impressive gameplay wise...same can be said about last of us. And since when in a game can u cause a car pile up at will through lights, save civilians from a car, and raise the bridge while driving to escape the hit. Last of us just had really impressive AI. Gameplay wise there wasn't anything new that hasn't been done before. It was just well put together. Also I don't understand why people are going crazy of people reacting to guns in TLOU cuz that's been in the Euphoria engine for years.

40°

TLOU Part 3 Story May Explore Congregation Of Immune People;Part 2 Initially Had Dynamic Time Of Day

The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."

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twistedvoxel.com
DivineHand12525d ago

Part 3? I thought Niel Druckmann said there will be no part 3.

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
27d ago
phongtro123_com27d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde27d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

50°

Far Cry 3 60 FPS Trailer

The new trailer for the free 60 FPS update is here.

TriniOutsider115d ago

I'm happy with Part 3 & Blood Dragon getting the 60FPS treatment. I'll eventually try Primal, maybe this weekend.