
Wesley Copeland of VGI writes...
"Each year, publishers and developers alike take to the stage of E3 in a bid to showcase their latest and greatest titles, in an attempt to get us, the gaming public, informed and excited about what the year holds for us. E3 should be the gaming Mecca, an event that encompasses everything that is great about the world of video games and serves as a platform to whet our appetites. Only it didn't. This year, the spirit, and the basic foundations that E3 tries to encapsulate, simply died."

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.
Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.
More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.
Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.
All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.
Ubisoft and Sony
My list:
1) Ubisoft
2) Sony
3) EA
4) Nintendo
5) Microsoft
My granny stop asking the same question again and again
Could I be really cheeky and ask a favour of everyone who wants to commetn?
I have a theory that the winner of E3 is all down directly to the demographic.
Obviously it's not all demographic based for every single person, that would be insane, but I've noticed a trend.
Gamers with kids are really excited by the Wii U. There's no doubt this will be a great way to spend Christmas day.
Gamers in general (16-25ish) declare the winner as Sony. They, afterall, were focused on hot, new games.
And lastly, Microsoft employees think Microsoft won...Because they're paid to say that.
So, if everyone who comments could let me know their age (rougly is fine), and if you do, or don't have kids or bothers/sisters, that would be really awesome.
As I said, I'm thinking this year's E3 is set apart directly by the target demographic. This is still just a theory, so I'd love some feedback so that I can determine whether or not the demo theory is accurate or me just talking out my ass.
Cheers all!