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E3 2012: The Vapourware List

The absent games we're beginning to wonder about.

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eurogamer.net
FarCryLover1825098d ago

Half-life 3, I bet will release in 2014, ten years after HL2.

StayStatic5098d ago (Edited 5098d ago )

Well there's still tomorrow but I'm not getting my hopes up.

FarCryLover1825098d ago

That's true, but something like Half-Life 3 would have probably been shown off earlier. I bet they just do it in 2014 for PC and next-gen/ Source 2. That would be awesome (but still 10 yrs since HL2 and 7 years since Ep. 2....that's almost torture).

Relientk775098d ago

Even if its not released then, it could be announced for a 10th year anniversary like Diablo 3 was

50Terabytespersec5098d ago (Edited 5098d ago )

Where was this Fking game for the PS3? From Ueda guy??Shadow of Colossus maker that game with the Big Bird dog??? Sad i forgot its name since it is now on vapor ware list?

Relientk775098d ago

The Last Guardian, is the title

keep it in mind

:)

DivineAssault 5098d ago

we will see some next gen.. i hope

SonyStyled5098d ago

Agent was confirmed still in development last year and The Last Guardian was just confirmed by Sony today as still in development. In other words, there next gen games now as its too late in the consoles lifecycle to release them. I also thought I read Brothers in Arms got cancelled

FarCryLover1825098d ago

There was a pretty big uproar about that new BiA title. Most fans were mad at the new direction (me included) because it went from moderately realistic tactical game to a generic co-op action game with a wacked out story. Sure it would be cool if it came out, but only if a "proper" BiA came out as well.

Cerberus295098d ago

I thought the first Prey was kinda meh, but Prey 2 looked pretty badass. Unfortunately I doubt we'll ever find out...

50°

GTA V Source Code Leak May Have Revealed The Protagonist Of Now Canceled Agent

Leaked source code for Rockstar Games' GTA V appears to have revealed the protagonist of the now canceled Agent.

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twistedvoxel.com
190°

Rockstar co-founder Dan Houser explains why open world spy game Agent never worked out

A rare interview from the former GTA and Red Dead Redemption writer and executive producer.

dveio201d ago

Interesting to know.

Among MGS4, Agent was the reason I wanted and bought a PS3. (Who knew we would get other gems like Killzone 2 and TLoU.)

I always assumed it got cancelled due to hardware restrictions even at that time.

Deeeeznuuuts201d ago

Such a shame, I remember first reading about it in official playstation magazine, Agent and The Getaway are the two cancelled games I wish I could play 😩

Christopher201d ago

Because it had to be open world, of course. Couldn't change that and make the Agent game work otherwise. Totally buying it.

Redgrave200d ago

I used to laugh whenever I'd see someone cite Agent as a game to look forward to, because it was never officially canceled (at least, as far as I've seen.)

"It's still real to me, dammit!"

120°

Valve only wants to make HalfLife if they push medium forward but what could it push forward next?

If Half-Life 3 ever happens, what big innovation would justify it in Gabe Newell's eyes?

-Foxtrot384d ago

Innovation doesn’t always have to be a VR game, look at one of the rumours for HL3 that someone was saying earlier last week

"Procedural generation (ie. L4D Director) and advanced AI will be pushed by HLX. "

"“The 'procedural generation' in HLX does not relate to terrain or roguelike-ish mechanics but something like the Left4Dead director made "significantly more powerful". Doors, physics props, enemies, enemy types items, NPCs of any kind will be influenced by said director"

That to me is pretty significant if it's done well, that along with better enemy AI, physics and the like are what games should be evolving more but they always choose graphics mostly. The fact that it keeps circling back to only VR is the way forward when it comes to Valve is silly in my opinion.

VR can be a choice but it shouldn't be "VR only because VR is the only innovation we have left"

Levii_92384d ago

No, and they already did that.

gold_drake383d ago

ew no

there are other ways im sure

Vits384d ago

Just go back to what made Half-Life 2 special: the physics.

At the time, it was groundbreaking and arguably influenced a wave of other games that started to experiment with more interactive and dynamic environments. For a while, physics-based gameplay became a trend. But if you've played any first-person shooters in the last decade, you've probably noticed that most developers have either abandoned those ideas entirely or significantly toned them down. The focus shifted away from immersive world interaction toward faster pacing, scripted set pieces, and visual spectacle.

And while you're at it, ship it with a robust modding tool. That’s another thing most developers have completely given up on. It could offer a much-needed alternative to the current AAA landscape, which feels increasingly trapped in a cycle of cinematic universes and safe, homogenized content. In a world of "Marvelized" blockbusters, a game that draws inspiration from the experimental spirit of the late 1990 and mid-2000s wouldn’t just be nostalgic,it would be genuinely fresh. Ironically, looking back might be the most forward-thinking move a studio could make right now.

Chocoburger384d ago

Here's something innovative, finish the God damn story. Wow, a concept! Locking a series behind forced innovation is stupid, and stupidity is not innovation.

ZycoFox384d ago

They can have the game be slightly less linear but not too open. HL2 had parts like that, then Episode 2 did it a bit more.

That and expand upon the physics & AI system and further increase the graphics over Alyx and that's pretty much all they gotta do. I hope they release a separate multiplayer part after if not immediately as well, like they did shortly after HL2 released.

Lamusiqa383d ago

1. Dynamic AI for NPC - Supporting character AI that responds to your voice in real-time. Imagine getting pinned down and then just say "Alyx, throw a smoke grenade and give me covering fire!" and then she does it after responding "OK!". How about having a conversation with Alyx?

2. FOV graphical render using NVMe SSD - A graphics rendering feature that is built-in the game engine so that your GPU and CPU only renders what player is seeing. Current graphics engine renders the world beyond the FOV because of hardware limitations in immediate rendering as you pan your camera/view. Having a graphics rendering system that renders graphics instantly and only what you're seeing allows for richer, more detailed worlds or less RAM usage.

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