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The Failures of E3 2012

E3 seems to have lost its muster over the past few years as this generation comes to a close. It seems hype and speculation seems to fuel each event going into it, and then all the speculation is proven wrong, making a lot of "experts" look stupid.

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examiner.com
AngelicIceDiamond5095d ago

The only failures I can think of is Allot of the developers weren't present. little to no surprises besides Watch Dogs and Star Wars 1313. All 3 of the company's were lack luster especially Nintendo. How can you say, we have so many games and content coming to the Wii U console but can't talk about them on the stage?

MrDead5095d ago

The worst thing about E3 is that it generates endless whiny opinion pieces that just spout miserable crap.

MiamiACR215095d ago (Edited 5095d ago )

Looks like E3 and you have a lot in common.

MrDead5095d ago (Edited 5095d ago )

I generate opinion pieces on my video game press conferences? Or that I'm a games expo?

MiamiACR215095d ago

You generate endless whiny opinion 'pieces' (Comments) that just spout miserable crap. Now grab a juice box on your way out of the class room MrDead, you deserve it.

MrDead5095d ago (Edited 5095d ago )

I'm sorry was this yours or your husband’s article, just wondering what warranted that attack?

This year’s E3 had a lot of positives that many gamers enjoyed, an article on that would be better than the huge amount of negative ones. Each year we get the same slurry pumped into N4G that seems out of balance. The guy even moans about the 12 free games for Plus Members because he hasn't got enough space on his hard drive.

I will still take that juice box but if it isn't a carton of Um Bongo you can keep it.

CoryHG5094d ago

obviously sarcasm isn't your first language. i only have one bubble.

projectJenova5094d ago

microsoft as usual failed once again....
they showed once more that they dont care about the core-hardcores fans showin a middle finger an sayinghere take another halo and gear so u can shut up....we care about kids and kinect already

nintendo was the biggesr failure this year tho and all know why

sony except wonderbook wich btw for us it was boring as hell but this crap WILL SALE sh!tload just because it has the signature of JK rowling.
did an amazing job showing AAA exclusives
thats what gamers want games...there is no better time to join the ps3...it is by far the best console available

DasTier5094d ago

Who do you think your convincing with all your pro Sony, anti everything else drivel? You remind me of those religious nuts you used to get in airports that give people flowers. Do you realize how foolish you look?

40°

TLOU Part 3 Story May Explore Congregation Of Immune People;Part 2 Initially Had Dynamic Time Of Day

The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."

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twistedvoxel.com
DivineHand12528d ago

Part 3? I thought Niel Druckmann said there will be no part 3.

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
29d ago
phongtro123_com29d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde29d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

30°

The Last of Us Part I PS5 Review: A Definitive, Pricey Remake

The Last of Us Part I PS5 review covering visuals, combat feel, accessibility, performance modes, and whether it is really worth the asking price of $69.99.

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spawningpoint.com