
Digital Foundry:
Four gigabytes for 5.5 minutes of footage. When Sony delivers a video game trailer in Apple's ProRes intermediate format, it's great news for Digital Foundry, because we're seeing the game's visuals running in a virtually lossless state; a quality level pretty much on par with the code running locally. Every pixel, every shader, every filter - it's all there in a pristine, precision format - and like Patrick Stewart in Extras, we can see everything. Sony is inviting a higher level of scrutiny and it has confidence that Beyond: Two Souls will not fall short.

Elliot Page and Quantic Dream are developing a television series adaptation based on the video game Beyond: Two Souls.
Ever since Heavy Rain, I've been supporting Quantic Dream. They put heart and soul into their work and create art.
That art might not be for everyone, but it's polished, well designed and engaging for those that enjoy it.
This is actually my favorite Quantic Dream game. I thought the story, supernatural stuff, and cast was great and super interesting. Hopefully the show will be good.

DSOGaming writes: "Quantic Dream has just released Detroit: Become Human, Heavy Rain and Beyond: Two Souls on the PC, and has removed Denuvo from them."

Quantic Dream revealed the upcoming Steam Release of its games Detroit: Become Human, Beyond: Two Souls, and Heavy Rain coming "soon."
Sony is expanding their PC approach beyond (no pun intended) Epic Store realm.
Steam official pages:
Heavy Rain
https://store.steampowered....
Beyond: Two Souls
https://store.steampowered....
Detroit: Become Human
https://store.steampowered....
When the crazy Xbox fans completely falsify facts to meet their agenda it really just makes you question how desperate these people are and how brainwashed they’ve become.
I blame Sony, you can only take a beating for so long and Sony been laying the fist into them for three generations now.
WOW, never in my life did I imagine that it would be QD to take home the technical achievement of the PS3. If DC says it's all real time, then the rain, animations are ridiculously top-notch. Even the author states this:
" Taking him at his word, this represents a phenomenal technical achievement. What impresses the most isn't just that the rendering technology is so impressive, it's that there's a uniformly high level of consistency in almost all aspects of the presentation. Everything has a profoundly natural look, virtually nothing sticks out or jars as overly artificial."
That is insane. MLAA? Damn, then that is the best implementation I've seen yet. Can't wait till 2013.
"The overall impression is that Beyond looks to be setting a new standard for what is possible on current-generation consoles."
Mother of God, Look at the gameplay !