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140°

Sony Computer Entertainment E3 2012 Company Spotlight

With or without a PlayStation 4 reveal at E3, the upcoming titles for Sony’s aging black beauty show the company still has plenty planned for the system that “only does everything.” Early this month, Sony announced that it will be unveiling 20 new gaming experiences at E3 2012. What are these experiences? New IPs perhaps? Or maybe some upgraded version of Move that doesn’t require controllers to play? Here’s hoping that the majority of those new experiences are additions to the PS Vita library. Maybe one will finally be a launch date and trailer (dare we ask for hands-on time?) for The Last Guardian. Maybe thatgamecompany will announce another slew of games for PSN. Or maybe Sony will just announce 20 new characters for PlayStation All-Stars Battle Royale. Bring on Gex and Kain!

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gamernode.com
LOGICWINS5108d ago

I think the Getaway, Eight Days, and Agent are all the SAME project to be honest.

fOrlOnhOpe575108d ago

I really want to see GG's new IP - and a look at Kz4 would be nice :)

LOGICWINS5108d ago

Agreed. I already have $60 set aside for GG's new IP. I'm also looking forward to enhancements to PS Plus. If it begins to include streaming of all Sony Pictures movies and tv shows, I'll drop Netflix for a PS Plus subscription in a heartbeat.

DeletedAcc5108d ago

Can someone tell me when the ps3 e3 app comes out?
(srry for offtopic, but i cant wait for this oO)

remanutd555108d ago

things i want to see:

God of War Ascension live stage demo
The Last Guardian live stage demo
Agent live stage demo
Killzone vita live stage demo
Call of Duty vita live stage multiplayer demo
inFAMOUS vita live stage demo
A new psmove game live stage demo
lots of new psvita/ps3 cross platform play games
the future of playstation plus
New services
New psvita apps

Show all comments (13)
80°

(For Southeast Asia) New Price Changes for PS5, PS5 Pro, and PlayStation Portal remote player

For Southeast Asia, new price changes.

Prices effective starting May 1st, 2026.

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blog.playstation.com
32d ago Replies(1)
BeHunted31d ago

Looks like PlayStation took a hit with Marathon and is now quietly adjusting prices worldwide to recover the losses

andy8531d ago

Lets be honest raising prices doesn't do that when no one's buying it. I imagine the profit it greater selling 10 times more at a lower price

Pergele31d ago

Whatever you say buddy, let's all wear the tinfoil hats.

IceKoldKilla31d ago (Edited 31d ago )

LMFAO Your comment alone says a lot more about you than anything else. When has one game not selling 10 million copies made a company raise the prices of their console? Then Xbox would be costing $5000 by now lol. You remind of the crazy drug addicts on the street rambling on about conspiracies. xD You sure you don't need a hug, buddy?

ChunkyMonk31d ago

One game that Sony payed $200 million for. lol
Also, you sure were quick to get triggered. Maybe your the one who needs a hug?

Eonjay31d ago

If nothing else, we should be united against the real issue here. AI and unnecessary tariffs that are effecting all gamers.

+ Show (1) more replyLast reply 31d ago
Athlon10131d ago (Edited 31d ago )

The price increases are due to the RAM demand associated with AI and the US-Iran war. You can look to any business news website and local news to see that. Heck, even the 2026 Asus Zenbook Duo I've been eyeing has faced delays and has had a price increase of $400; that laptop has two specs. Asus is doing a staggered release with per-orders for the lower spec now and shipping in May and pre-orders for the higher spec that I'm eyeing starting in June. Basically, all computer manufactures are affected. It'll most likely start affecting smart phones too if it hasn't already. I can't remember the last time any major console maker (Nintendo, Sony, Sega, etc) increased the price of their console mid cycle outside of Microsoft just to make more profit.

S2Killinit31d ago

Its not the war. Its the RAM issue.

jznrpg31d ago

War is causing gas prices to rise. Transport of everything requires gas so the prices of those items go up as well. So it does have an impact

Athlon10130d ago (Edited 30d ago )

The blockage of the Straight of Hormuz due to the US-Iran war has affected raw components used in semi-conductor manufacturing such as bromine, aluminum, and helium. Iran had attacked the liquified natural gas (LNG) plant in Qatar which is a large producer (1/3 globally) of helium which is used in semiconductor etching. So it's the both the war and the RAM crises.

badz14931d ago

Oh no...should I get the Pro now before the price increase?

40°

TLOU Part 3 Story May Explore Congregation Of Immune People;Part 2 Initially Had Dynamic Time Of Day

The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."

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twistedvoxel.com
DivineHand12537d ago

Part 3? I thought Niel Druckmann said there will be no part 3.

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
38d ago
phongtro123_com38d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde38d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.