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Five Most Anticipated Games for E3 2012

Davis from Denkiphile: "With only days before the doors to E3 open, gamers everywhere are anxiously awaiting the new titles, details on announced titles, and the slew of gaming news that they will be assaulted with from their favorite RSS feeds. Aside from the “will they, won’t they” questions about console reveals from Sony and Microsoft, several key games stand out from the rest. Here are five titles that stand out from the rest and have me rolling around bed at night."

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denkiphile.com
NastyLeftHook05085d ago

Im really hoping resident evil 6 holds up, but im not holding my breath.

Batzi5085d ago (Edited 5085d ago )

Don't worry, it will.

1- Although I know it's not Metal Gear I am a bit curious how the Rising demo will turn out.

2- GTAV plz!

3- MGS5 small tease or at least a confirmation!

4- CastleVania(2D) for Vita!

NastyLeftHook05085d ago

those words just comforted me...strange.

TopDudeMan5085d ago

I was excited for metal gear: rising. Notice the past tense. The first gameplay of it looked awesome, but the second one they released looked too hack and slashy.

dark-hollow5084d ago (Edited 5084d ago )

i get where youre coming from.
the first trailer looked slow paced, tenchu-like gameplay while the newer ones (post platinum) looks more like ninja gaiden.

cant complain about both till a get my hands on the game.

TopDudeMan5084d ago

Yeah, if they do a demo, I'll check it out. Hard to say much about a game that isn't out.

Slugg3r5084d ago

When I really think about it, Raiden never really did any sneaking in his ninja form in MGS4. In the new trailer it could be clearly seen, that despite new direction not having ability to sneak all times, you're still able to do suprise attacks on enemy groups, taking couple of them out and then traditionally slicing the rest. This is infact more like the Raiden we saw in MGS4.

@TopDudeMan
Demo is gonna be included in ZoE HD collection.

dark-hollow5084d ago

"Demo is gonna be included in ZoE HD collection.."

wow didn't knew about that.
one more reason to get the collection since I never played ZoW before.

EmperorDalek5084d ago

The guy that wrote this obviously didn't see the new trailer for MGR:R... It looks like absolute garbage.

juaburg5084d ago

I agree on the first Rising demo. Looked so epic!!! And looked so cool to play. The new one looks to button smashy for me... But hey,lets wait and see,dont want to judge to quickly :)

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40°

TLOU Part 3 Story May Explore Congregation Of Immune People;Part 2 Initially Had Dynamic Time Of Day

The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."

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twistedvoxel.com
DivineHand12512d ago

Part 3? I thought Niel Druckmann said there will be no part 3.

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
14d ago
phongtro123_com13d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde13d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

30°

The Last of Us Part I PS5 Review: A Definitive, Pricey Remake

The Last of Us Part I PS5 review covering visuals, combat feel, accessibility, performance modes, and whether it is really worth the asking price of $69.99.

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spawningpoint.com