
Davis from Denkiphile: "With only days before the doors to E3 open, gamers everywhere are anxiously awaiting the new titles, details on announced titles, and the slew of gaming news that they will be assaulted with from their favorite RSS feeds. Aside from the “will they, won’t they” questions about console reveals from Sony and Microsoft, several key games stand out from the rest. Here are five titles that stand out from the rest and have me rolling around bed at night."
The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

The Last of Us Part I PS5 review covering visuals, combat feel, accessibility, performance modes, and whether it is really worth the asking price of $69.99.
Im really hoping resident evil 6 holds up, but im not holding my breath.
I was excited for metal gear: rising. Notice the past tense. The first gameplay of it looked awesome, but the second one they released looked too hack and slashy.
No halo 4?!
The guy that wrote this obviously didn't see the new trailer for MGR:R... It looks like absolute garbage.
I agree on the first Rising demo. Looked so epic!!! And looked so cool to play. The new one looks to button smashy for me... But hey,lets wait and see,dont want to judge to quickly :)