140°

A sub-$4,000 supercomputer?

Supercomputing in education is a brand-new game thanks to a cluster of Sony PlayStation 3 (PS3) consoles and some creative thinking.

In 2005, when University of Massachusetts at Dartmouth physics professor Guarav Khanna first learned of Sony's plans to release a new open-platform PlayStation device with a high-power microprocessor, or a "Cell Broadband Engine," he had a feeling the new video-game console would hold great promise beyond gaming.

Now, Khanna's suspicions have paid off, as he conducts high-level scientific research on a supercomputer he built with his colleague Glen Volkema late last year, using a cluster of eight PS3 consoles running Linux.

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eschoolnews.com
Blackmoses6668d ago

A cluster of 8 PS3's...this dude really loves him some Rachet and Clank!!!!

anh_duong6668d ago (Edited 6668d ago )

i wonder if i can cluster my two ps3, two ps2 and two psp and one original xbox together into a supercomputer.. don't think i will bother with clustering my ds though..

Bebedora6668d ago

They still tout the PS3 to cost Sony $800. That is old now, isn't it?

VigorousApathy6668d ago

Yeah it cost 800 when it first came out it should be half that by now. But if you think about it the number may still have some validity since if they were manufacturing the PS3 like a normal computer for the first time instead of mass producing it on a large scale for years like they have its equivalent cost might still be around $800.

drewdrakes6668d ago

They calculated it at 500 dollars. At 800 dollars that would be 6400 dollars for 8 PS3's.

ravinash6668d ago

I think Sony have plans to release proper PCs that use the Cell, so that will probably be more useful when it comes to putting PS3 in the class room.
Plus the whole idea of selling PS3 at a lower price than what it costs to build them is so there are more people to buy games.
While its great that it being used for science, I'm sure Sony would rather scientific institutions paid the full cost of production as they won't be buying any games.
But I'm sure they can come to some understanding.

mighty_douche6668d ago

well its already been stated that they are designing servers which use both the Cell and the RSX (not sure why a Server needs a GPU?) so im sure complete PC's will follow soon.

Wonder which OS they will use, Linux i guess?

BobDog6667d ago

gpu's can do calculations faster then the cell, but the calculations they can do are more limited, were as the cell can do more types but slower, were as the normal cpu is very slow but has a very large range of calculations.

that is the reason why people are making ps3 super computers, because it is the middle ground

ravinash6668d ago (Edited 6668d ago )

yeah, the cost production for the Cell has gone why down because they can produce a lot more of them.
Plus because Blueray is doing so well, they can save cost on mass production on that as well.
infact the last reports were the cost of production had falling below the sale price....but then again that could mean another price cut...so who knows.

Qbanboi6668d ago

Wow, haven't seen a joke saying "I does everything exect play game" yet. Damn, maybe the fanboys are dying. :D

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20°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

A Brief History of Conan the Barbarian Video Games

Conan the Barbarian is a well-known name across pop culture and entertainment. Join Netto's Game Room as they dive into his forays into the gaming medium.

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nettosgameroom.com