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210°

E3 2012: Sony Conference Predictions

GamingUnion: "Gaming's largest annual gathering of industry tastemakers, intelligentsia and... well, booth babes promoting obscure energy drinks, the Electronic Entertainment Expo, is almost here! The big show always comes with the promise of surprise announcements and shock reveals from 'The Big Three' console makers and largest third-party publishers, and this year is shaping up to be no exception. We'll be taking a look at what to expect from Sony, Microsoft and Nintendo to kick-off our pre-E3 coverage. We've already covered Microsoft, so next up it's Sony and their PlayStation brand!"

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gamingunion.net
versusALL5104d ago

My most highly anticipated announcement is PlayStation 5. Whats that, PlayStation 4 hasn't come out yet. PlayStation 5 will be so mind-bending, so legendary, so bad-ass that it'll skip PlayStation 4.

Can't wait for PS5.

fozzness5104d ago

This is the best comment I've seen all day. :P

MadMen5104d ago

Your not too smart we all know PS10 is where its at

Dont be late to the party!

5104d ago Replies(1)
fei-hung5104d ago

Disagrees above lack sense of humour upgrade. My prayers go out to them!

C'mon Sony, give us a ps3 slim and show us some proper synergy between your products!!!

portal_25104d ago

It was an interesting read until I got to the bit where they spelt Kaz Hirai as Kaz Kirai.

40°

TLOU Part 3 Story May Explore Congregation Of Immune People;Part 2 Initially Had Dynamic Time Of Day

The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."

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twistedvoxel.com
DivineHand12531d ago

Part 3? I thought Niel Druckmann said there will be no part 3.

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
32d ago
phongtro123_com32d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde32d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

30°

The Last of Us Part I PS5 Review: A Definitive, Pricey Remake

The Last of Us Part I PS5 review covering visuals, combat feel, accessibility, performance modes, and whether it is really worth the asking price of $69.99.

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spawningpoint.com